GameApi 28
Library used by GameApi Builder tool
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EventSource Class Referenceabstract

#include <GraphI.hh>

Inheritance diagram for EventSource:
Collaboration diagram for EventSource:

Public Member Functions

virtual ~EventSource ()
virtual void Prepare ()=0
virtual void handle_event (MainLoopEvent &event)=0
virtual void execute (MainLoopEnv &e)=0
virtual int get_game_event (InEventData &out_data)=0
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ ~EventSource()

virtual EventSource::~EventSource ( )
inlinevirtual

Member Function Documentation

◆ execute()

virtual void EventSource::execute ( MainLoopEnv & e)
pure virtual

◆ get_game_event()

virtual int EventSource::get_game_event ( InEventData & out_data)
pure virtual

◆ handle_event()

virtual void EventSource::handle_event ( MainLoopEvent & event)
pure virtual

◆ Prepare()

virtual void EventSource::Prepare ( )
pure virtual

The documentation for this class was generated from the following file: