GameApi 28
Library used by GameApi Builder tool
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ExplosionChange Class Reference
Inheritance diagram for ExplosionChange:
Collaboration diagram for ExplosionChange:

Public Member Functions

 ExplosionChange (Point center, float start_val, float end_val, float start_time, float end_time)
void applychange (float *source, float *target, int size, MainLoopEnv &e)
Public Member Functions inherited from DynamicChange
virtual ~DynamicChange ()

Constructor & Destructor Documentation

◆ ExplosionChange()

ExplosionChange::ExplosionChange ( Point center,
float start_val,
float end_val,
float start_time,
float end_time )
inline

Member Function Documentation

◆ applychange()

void ExplosionChange::applychange ( float * source,
float * target,
int size,
MainLoopEnv & e )
inlinevirtual

Implements DynamicChange.


The documentation for this class was generated from the following file: