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GameApi 28
Library used by GameApi Builder tool
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#include <GraphI.hh>

Public Member Functions | |
| virtual | ~DynamicChange () |
| virtual void | applychange (float *source, float *target, int size_in_floats, MainLoopEnv &e)=0 |
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inlinevirtual |
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pure virtual |
Implemented in ExplosionChange, IdentityChange, SphWaveChange, SplitChange, and WaveChange.
