GameApi 28
Library used by GameApi Builder tool
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F_ShaderCallFunctionWithCacheId Class Reference
Inheritance diagram for F_ShaderCallFunctionWithCacheId:
Collaboration diagram for F_ShaderCallFunctionWithCacheId:

Public Member Functions

 F_ShaderCallFunctionWithCacheId (std::string funcname, ShaderCall *next, std::string defines, std::string cache_id3)
virtual std::string cache_id () const
Public Member Functions inherited from F_ShaderCallFunction
 F_ShaderCallFunction (std::string funcname, ShaderCall *next, std::string defines)
int index (int base) const
bool is_fragment () const
std::string func_name () const
std::string func_call () const
std::string func_call2 (int &index) const
std::string define_strings () const
ShaderCall * get_next () const
Public Member Functions inherited from ShaderCall
virtual ~ShaderCall ()
std::string get_key () const

Constructor & Destructor Documentation

◆ F_ShaderCallFunctionWithCacheId()

F_ShaderCallFunctionWithCacheId::F_ShaderCallFunctionWithCacheId ( std::string funcname,
ShaderCall * next,
std::string defines,
std::string cache_id3 )
inline

Member Function Documentation

◆ cache_id()

virtual std::string F_ShaderCallFunctionWithCacheId::cache_id ( ) const
inlinevirtual

Reimplemented from ShaderCall.


The documentation for this class was generated from the following file: