|
GameApi 28
Library used by GameApi Builder tool
|


Public Member Functions | |
| F_ShaderCallFunctionWithCacheId (std::string funcname, ShaderCall *next, std::string defines, std::string cache_id3) | |
| virtual std::string | cache_id () const |
| Public Member Functions inherited from F_ShaderCallFunction | |
| F_ShaderCallFunction (std::string funcname, ShaderCall *next, std::string defines) | |
| int | index (int base) const |
| bool | is_fragment () const |
| std::string | func_name () const |
| std::string | func_call () const |
| std::string | func_call2 (int &index) const |
| std::string | define_strings () const |
| ShaderCall * | get_next () const |
| Public Member Functions inherited from ShaderCall | |
| virtual | ~ShaderCall () |
| std::string | get_key () const |
|
inline |
|
inlinevirtual |
Reimplemented from ShaderCall.