GameApi 28
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FaceArrayMesh Class Reference

#include <Effect.hh>

Inheritance diagram for FaceArrayMesh:
Collaboration diagram for FaceArrayMesh:

Public Member Functions

 FaceArrayMesh (FaceCollection **array, int size)
virtual int NumStates () const
virtual int NumStates (int frames) const
virtual int StateNum (int frame, int face2) const
virtual int NumFrames () const
virtual int NumFaces (int framenum) const
virtual int NumPoints () const
virtual Point FacePoint (int framenum, int statenum, int face, int point) const
Public Member Functions inherited from Mesh
virtual ~Mesh ()

Constructor & Destructor Documentation

◆ FaceArrayMesh()

FaceArrayMesh::FaceArrayMesh ( FaceCollection ** array,
int size )
inline

Member Function Documentation

◆ FacePoint()

virtual Point FaceArrayMesh::FacePoint ( int framenum,
int statenum,
int face,
int point ) const
inlinevirtual

Implements Mesh.

◆ NumFaces()

virtual int FaceArrayMesh::NumFaces ( int framenum) const
inlinevirtual

Implements Mesh.

◆ NumFrames()

virtual int FaceArrayMesh::NumFrames ( ) const
inlinevirtual

Implements Mesh.

◆ NumPoints()

virtual int FaceArrayMesh::NumPoints ( ) const
inlinevirtual

Implements Mesh.

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◆ NumStates() [1/2]

virtual int FaceArrayMesh::NumStates ( ) const
inlinevirtual

Implements Mesh.

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◆ NumStates() [2/2]

virtual int FaceArrayMesh::NumStates ( int frames) const
inlinevirtual

◆ StateNum()

virtual int FaceArrayMesh::StateNum ( int frame,
int face2 ) const
inlinevirtual

Implements Mesh.


The documentation for this class was generated from the following file: