#include <EffectI.hh>
◆ ~FaceCollection2()
| virtual FaceCollection2::~FaceCollection2 |
( |
| ) |
|
|
inlinevirtual |
◆ Collect()
◆ Face()
| virtual Vertex FaceCollection2::Face |
( |
int | face, |
|
|
int | point ) const |
|
pure virtual |
◆ FaceTexture()
| virtual int FaceCollection2::FaceTexture |
( |
int | face | ) |
const |
|
inlinevirtual |
◆ GenTexture()
| virtual void FaceCollection2::GenTexture |
( |
int | num | ) |
|
|
inlinevirtual |
◆ GetObject()
| virtual std::pair< int, int > FaceCollection2::GetObject |
( |
int | o | ) |
const |
|
inlinevirtual |
◆ HeavyPrepare()
| virtual void FaceCollection2::HeavyPrepare |
( |
| ) |
|
|
pure virtual |
◆ NumFaces()
| virtual int FaceCollection2::NumFaces |
( |
| ) |
const |
|
pure virtual |
◆ NumObjects()
| virtual int FaceCollection2::NumObjects |
( |
| ) |
const |
|
inlinevirtual |
◆ NumPoints()
| virtual int FaceCollection2::NumPoints |
( |
int | face | ) |
const |
|
pure virtual |
◆ NumTextures()
| virtual int FaceCollection2::NumTextures |
( |
| ) |
const |
|
inlinevirtual |
◆ Prepare()
| virtual void FaceCollection2::Prepare |
( |
| ) |
|
|
pure virtual |
◆ TextureBuf()
| virtual BufferRef FaceCollection2::TextureBuf |
( |
int | num | ) |
const |
|
inlinevirtual |
The documentation for this class was generated from the following file: