GameApi 28
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FaceCollectionStore Class Reference

#include <Effect.hh>

Inheritance diagram for FaceCollectionStore:
Collaboration diagram for FaceCollectionStore:

Public Member Functions

 FaceCollectionStore ()
virtual std::string name () const
void SetTextures (bool b)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
void Add (const FaceCollection &coll)
void Add (const FaceCollection &coll, bool textures)
virtual int NumFaces () const
virtual int NumPoints (int face) const
virtual Point FacePoint (int face, int point) const
virtual Vector PointNormal (int face, int point) const
virtual float Attrib (int face, int point, int id) const
virtual int AttribI (int face, int point, int id) const
virtual unsigned int Color (int face, int point) const
virtual Point2d TexCoord (int face, int point) const
int NumTextures () const
BufferRef TextureBuf (int num) const
int FaceTexture (int face) const
FacePointStruct & find (int face, int point) const
Public Member Functions inherited from SingleForwardBoxableFaceCollection
void Prepare ()
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual bool ReadyToPrepare () const
virtual bool Ready () const
virtual void SetDoneCount (int i)
virtual void PrepareDone ()
virtual bool has_normal () const
virtual bool has_attrib () const
virtual bool has_color () const
virtual bool has_texcoord () const
virtual bool has_skeleton () const
virtual float TexCoord3 (int face, int point) const
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
virtual float LightAmount (int face, int point) const
virtual bool IsTransparent () const
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
virtual Point EndFacePoint (int face, int point) const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float StartTime () const
virtual float Duration () const
virtual void GenTexture (int num)
virtual BBOX GetBoundingBox (bool &success) const
virtual bool IsMatrixElem () const
virtual bool HasBatchMap () const
virtual FaceBufferRef BatchMap (int start_face, int end_face) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()
Public Member Functions inherited from BooleanOps
virtual ~BooleanOps ()
virtual bool Inside (Point p) const
virtual ~BooleanOps ()
virtual bool Inside (Point p) const

Constructor & Destructor Documentation

◆ FaceCollectionStore()

FaceCollectionStore::FaceCollectionStore ( )
inline

Member Function Documentation

◆ Add() [1/2]

void FaceCollectionStore::Add ( const FaceCollection & coll)
inlinevirtual

Implements FaceStore.

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◆ Add() [2/2]

void FaceCollectionStore::Add ( const FaceCollection & coll,
bool textures )
inline

◆ Attrib()

virtual float FaceCollectionStore::Attrib ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ AttribI()

virtual int FaceCollectionStore::AttribI ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ Collect()

void FaceCollectionStore::Collect ( CollectVisitor & vis)
inlinevirtual

Implements FaceCollection.

◆ Color()

virtual unsigned int FaceCollectionStore::Color ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ FacePoint()

virtual Point FaceCollectionStore::FacePoint ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ FaceTexture()

int FaceCollectionStore::FaceTexture ( int face) const
inlinevirtual

Reimplemented from FaceCollection.

◆ find()

FacePointStruct & FaceCollectionStore::find ( int face,
int point ) const
inline
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◆ HeavyPrepare()

void FaceCollectionStore::HeavyPrepare ( )
inlinevirtual

Implements FaceCollection.

◆ name()

virtual std::string FaceCollectionStore::name ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumFaces()

virtual int FaceCollectionStore::NumFaces ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumPoints()

virtual int FaceCollectionStore::NumPoints ( int face) const
inlinevirtual

Implements FaceCollection.

◆ NumTextures()

int FaceCollectionStore::NumTextures ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ PointNormal()

virtual Vector FaceCollectionStore::PointNormal ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ Prepare()

void FaceCollectionStore::Prepare ( )
inlinevirtual

Implements FaceCollection.

◆ SetTextures()

void FaceCollectionStore::SetTextures ( bool b)
inline

◆ TexCoord()

virtual Point2d FaceCollectionStore::TexCoord ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ TextureBuf()

BufferRef FaceCollectionStore::TextureBuf ( int num) const
inlinevirtual

Reimplemented from FaceCollection.


The documentation for this class was generated from the following file: