GameApi 28
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FloatAttribute Class Reference

#include <ShaderExpr.hh>

Inheritance diagram for FloatAttribute:
Collaboration diagram for FloatAttribute:

Public Member Functions

 FloatAttribute (FaceCollection *coll, int id, std::string name)
std::string Context () const
float Value () const
std::string Expr (std::string varname) const
virtual void CollectIds (std::vector< int > &vec) const
Public Member Functions inherited from ShaderExpr
void SetVertex (ChooseVertex v)
void SetFragment (ChooseFragment f)
ChooseVertex GetVertex () const
ChooseFragment GetFragment () const
int GetFace () const
int GetPoint () const
std::string uniquename () const

Constructor & Destructor Documentation

◆ FloatAttribute()

FloatAttribute::FloatAttribute ( FaceCollection * coll,
int id,
std::string name )
inline

Member Function Documentation

◆ CollectIds()

virtual void FloatAttribute::CollectIds ( std::vector< int > & vec) const
inlinevirtual

Implements FloatShader.

◆ Context()

std::string FloatAttribute::Context ( ) const
inlinevirtual

Implements FloatShader.

◆ Expr()

std::string FloatAttribute::Expr ( std::string varname) const
inlinevirtual

Implements FloatShader.

◆ Value()

float FloatAttribute::Value ( ) const
inlinevirtual

Implements FloatShader.


The documentation for this class was generated from the following file: