GameApi 28
Library used by GameApi Builder tool
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FloatShader Class Referenceabstract

#include <ShaderExpr.hh>

Inheritance diagram for FloatShader:
Collaboration diagram for FloatShader:

Public Member Functions

virtual std::string Context () const =0
virtual float Value () const =0
virtual std::string Expr (std::string varname) const =0
virtual void CollectIds (std::vector< int > &vec) const =0
Public Member Functions inherited from ShaderExpr
void SetVertex (ChooseVertex v)
void SetFragment (ChooseFragment f)
ChooseVertex GetVertex () const
ChooseFragment GetFragment () const
int GetFace () const
int GetPoint () const
std::string uniquename () const

Member Function Documentation

◆ CollectIds()

virtual void FloatShader::CollectIds ( std::vector< int > & vec) const
pure virtual

Implemented in FloatAttribute, and UniformFloat.

◆ Context()

virtual std::string FloatShader::Context ( ) const
pure virtual

Implemented in FloatAttribute, and UniformFloat.

◆ Expr()

virtual std::string FloatShader::Expr ( std::string varname) const
pure virtual

Implemented in FloatAttribute, and UniformFloat.

◆ Value()

virtual float FloatShader::Value ( ) const
pure virtual

Implemented in FloatAttribute, and UniformFloat.


The documentation for this class was generated from the following file: