GameApi 28
Library used by GameApi Builder tool
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FloatPullback< P, A, B > Class Template Reference

#include <Equalizer.hh>

Inheritance diagram for FloatPullback< P, A, B >:
Collaboration diagram for FloatPullback< P, A, B >:

Public Member Functions

 FloatPullback (Function< A, float > &f1, Function< B, float > &f2, Function< P, A > &p1, Function< P, B > &p2, Function< float, P > &t, float t_0, float t_1)
Public Member Functions inherited from FloatPullbackGeneric< Float, P, A, B, float >
 FloatPullbackGeneric (Function< A, float > &f1, Function< B, float > &f2, Function< P, A > &p1, Function< P, B > &p2, Function< Float, P > &t, Function< std::pair< float, float >, float > &pb_minus, Float t_0, Float t_1)
Float Elem () const
bool Success () const
P get_P () const
A get_A () const
B get_B () const
std::pair< float, float > get_pair () const
Public Member Functions inherited from Element< Float >
virtual ~Element ()

Constructor & Destructor Documentation

◆ FloatPullback()

template<class P, class A, class B>
FloatPullback< P, A, B >::FloatPullback ( Function< A, float > & f1,
Function< B, float > & f2,
Function< P, A > & p1,
Function< P, B > & p2,
Function< float, P > & t,
float t_0,
float t_1 )
inline

The documentation for this class was generated from the following file: