GameApi 28
Library used by GameApi Builder tool
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FontCharacter Class Referenceabstract

#include <Font.hh>

Inheritance diagram for FontCharacter:

Public Member Functions

virtual int NumLoops () const =0
virtual int NumPoints (int loop) const =0
virtual Point2d LoopPoint (int loop, int point) const =0
virtual bool Inverse (int loop) const =0
virtual float Advance () const =0
virtual Point2d PosTL () const =0
virtual Point2d PosBR () const =0

Member Function Documentation

◆ Advance()

virtual float FontCharacter::Advance ( ) const
pure virtual

Implemented in DynamicFontCharacter, and FontCharacterImpl.

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◆ Inverse()

virtual bool FontCharacter::Inverse ( int loop) const
pure virtual

Implemented in DynamicFontCharacter, and FontCharacterImpl.

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◆ LoopPoint()

virtual Point2d FontCharacter::LoopPoint ( int loop,
int point ) const
pure virtual

◆ NumLoops()

virtual int FontCharacter::NumLoops ( ) const
pure virtual

Implemented in DynamicFontCharacter, and FontCharacterImpl.

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◆ NumPoints()

virtual int FontCharacter::NumPoints ( int loop) const
pure virtual

◆ PosBR()

virtual Point2d FontCharacter::PosBR ( ) const
pure virtual

Implemented in DynamicFontCharacter, and FontCharacterImpl.

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◆ PosTL()

virtual Point2d FontCharacter::PosTL ( ) const
pure virtual

Implemented in DynamicFontCharacter, and FontCharacterImpl.

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The documentation for this class was generated from the following file: