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| | LowFrameBuffer (FrameBufferLoop *loop, int format, int width, int height, int depth) |
| void | Collect (CollectVisitor &vis) |
| void | HeavyPrepare () |
| virtual void | Prepare () |
| virtual void | handle_event (FrameLoopEvent &e) |
| virtual void | frame () |
| virtual void * | Buffer () const |
| virtual int | Width () const |
| virtual int | Height () const |
| virtual int | Depth () const |
| virtual FrameBufferFormat | format () const |
| virtual float * | DepthBuffer () const |
| virtual void | draw_rect (int pos_x, int pos_y, int sp_width, int sp_height, unsigned int color) |
| virtual void | draw_sprite (SourceBitmap *bm, int pos_x, int pos_y) |
| | LowFrameBuffer (FrameBufferLoop *loop, int format, int width, int height, int depth) |
| virtual void | Prepare () |
| virtual void | handle_event (FrameLoopEvent &e) |
| virtual void | frame () |
| virtual void * | Buffer () const |
| virtual int | Width () const |
| virtual int | Height () const |
| virtual int | Depth () const |
| virtual FrameBufferFormat | format () const |
| virtual float * | DepthBuffer () const |
| virtual void | draw_sprite (SourceBitmap *bm, int pos_x, int pos_y) |
| virtual | ~FrameBuffer () |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
| virtual void | FirstFrame () |
◆ LowFrameBuffer() [1/2]
| LowFrameBuffer::LowFrameBuffer |
( |
FrameBufferLoop * | loop, |
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int | format, |
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int | width, |
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int | height, |
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int | depth ) |
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inline |
◆ LowFrameBuffer() [2/2]
| LowFrameBuffer::LowFrameBuffer |
( |
FrameBufferLoop * | loop, |
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int | format, |
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int | width, |
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int | height, |
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int | depth ) |
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inline |
◆ Buffer() [1/2]
| virtual void * LowFrameBuffer::Buffer |
( |
| ) |
const |
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inlinevirtual |
◆ Buffer() [2/2]
| virtual void * LowFrameBuffer::Buffer |
( |
| ) |
const |
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inlinevirtual |
◆ Collect()
◆ Depth() [1/2]
| virtual int LowFrameBuffer::Depth |
( |
| ) |
const |
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inlinevirtual |
◆ Depth() [2/2]
| virtual int LowFrameBuffer::Depth |
( |
| ) |
const |
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inlinevirtual |
◆ DepthBuffer() [1/2]
| virtual float * LowFrameBuffer::DepthBuffer |
( |
| ) |
const |
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inlinevirtual |
◆ DepthBuffer() [2/2]
| virtual float * LowFrameBuffer::DepthBuffer |
( |
| ) |
const |
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inlinevirtual |
◆ draw_rect()
| virtual void LowFrameBuffer::draw_rect |
( |
int | pos_x, |
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int | pos_y, |
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int | sp_width, |
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int | sp_height, |
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unsigned int | color ) |
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inlinevirtual |
◆ draw_sprite() [1/2]
| virtual void LowFrameBuffer::draw_sprite |
( |
SourceBitmap * | bm, |
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int | pos_x, |
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int | pos_y ) |
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inlinevirtual |
◆ draw_sprite() [2/2]
| virtual void LowFrameBuffer::draw_sprite |
( |
SourceBitmap * | bm, |
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int | pos_x, |
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int | pos_y ) |
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inlinevirtual |
◆ format() [1/2]
◆ format() [2/2]
◆ frame() [1/2]
| virtual void LowFrameBuffer::frame |
( |
| ) |
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inlinevirtual |
◆ frame() [2/2]
| virtual void LowFrameBuffer::frame |
( |
| ) |
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inlinevirtual |
◆ handle_event() [1/2]
◆ handle_event() [2/2]
◆ HeavyPrepare()
| void LowFrameBuffer::HeavyPrepare |
( |
| ) |
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inlinevirtual |
◆ Height() [1/2]
| virtual int LowFrameBuffer::Height |
( |
| ) |
const |
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inlinevirtual |
◆ Height() [2/2]
| virtual int LowFrameBuffer::Height |
( |
| ) |
const |
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inlinevirtual |
◆ Prepare() [1/2]
| virtual void LowFrameBuffer::Prepare |
( |
| ) |
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inlinevirtual |
◆ Prepare() [2/2]
| virtual void LowFrameBuffer::Prepare |
( |
| ) |
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inlinevirtual |
◆ Width() [1/2]
| virtual int LowFrameBuffer::Width |
( |
| ) |
const |
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inlinevirtual |
◆ Width() [2/2]
| virtual int LowFrameBuffer::Width |
( |
| ) |
const |
|
inlinevirtual |
The documentation for this class was generated from the following files: