GameApi 28
Library used by GameApi Builder tool
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FrameBufferArrayMainLoop Class Reference
Inheritance diagram for FrameBufferArrayMainLoop:
Collaboration diagram for FrameBufferArrayMainLoop:

Public Member Functions

 FrameBufferArrayMainLoop (std::vector< FrameBufferLoop * > vec)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
void frame (DrawLoopEnv &e)
void handle_event (FrameLoopEvent &e)
Public Member Functions inherited from FrameBufferLoop
virtual ~FrameBufferLoop ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ FrameBufferArrayMainLoop()

FrameBufferArrayMainLoop::FrameBufferArrayMainLoop ( std::vector< FrameBufferLoop * > vec)
inline

Member Function Documentation

◆ Collect()

void FrameBufferArrayMainLoop::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ frame()

void FrameBufferArrayMainLoop::frame ( DrawLoopEnv & e)
inlinevirtual

Implements FrameBufferLoop.

◆ handle_event()

void FrameBufferArrayMainLoop::handle_event ( FrameLoopEvent & e)
inlinevirtual

Implements FrameBufferLoop.

◆ HeavyPrepare()

void FrameBufferArrayMainLoop::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Prepare()

void FrameBufferArrayMainLoop::Prepare ( )
inlinevirtual

Implements FrameBufferLoop.


The documentation for this class was generated from the following file: