GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
FrmText Class Reference
Inheritance diagram for FrmText:
Collaboration diagram for FrmText:

Public Member Functions

 FrmText (GameApi::Env &env, GameApi::EveryApi &ev, GameApi::Ft font, std::string str, int x_gap, float baseline_percentage)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
virtual void set_label (std::string s)
virtual void handle_event (FrameLoopEvent &e)
virtual void frame (DrawLoopEnv &e)
Public Member Functions inherited from FrmWidget
 FrmWidget ()
virtual ~FrmWidget ()
virtual void set_pos (int x_, int y_)
virtual void set_size (int w_, int h_)
int pos_x () const
int pos_y () const
int size_w () const
int size_h () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Additional Inherited Members

Public Attributes inherited from FrmWidget
int x
int y
int w
int h

Constructor & Destructor Documentation

◆ FrmText()

FrmText::FrmText ( GameApi::Env & env,
GameApi::EveryApi & ev,
GameApi::Ft font,
std::string str,
int x_gap,
float baseline_percentage )
inline

Member Function Documentation

◆ Collect()

void FrmText::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ frame()

virtual void FrmText::frame ( DrawLoopEnv & e)
inlinevirtual

Implements FrmWidget.

◆ handle_event()

virtual void FrmText::handle_event ( FrameLoopEvent & e)
inlinevirtual

Implements FrmWidget.

◆ HeavyPrepare()

void FrmText::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Prepare()

virtual void FrmText::Prepare ( )
inlinevirtual

Implements FrmWidget.

Here is the caller graph for this function:

◆ set_label()

virtual void FrmText::set_label ( std::string s)
inlinevirtual

Reimplemented from FrmWidget.


The documentation for this class was generated from the following file: