GameApi 28
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GLTFFaceCollection Class Reference
Inheritance diagram for GLTFFaceCollection:
Collaboration diagram for GLTFFaceCollection:

Public Member Functions

 GLTFFaceCollection (GLTFModelInterface *interface, int mesh_index, int prim_index)
virtual std::string name () const
virtual bool Ready () const
 ~GLTFFaceCollection ()
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
virtual int NumFaces () const
virtual int NumPoints (int face) const
int get_index (int face, int point) const
BBOX GetBoundingBox (bool &success) const
virtual Point FacePoint (int face, int point) const
bool has_normal () const
virtual Vector PointNormal (int face, int point) const
virtual float Attrib (int face, int point, int id) const
virtual int AttribI (int face, int point, int id) const
bool has_color () const
virtual unsigned int Color (int face, int point) const
void check_joint (float &val) const
void check_weights (float &val) const
virtual bool has_skeleton () const
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
bool has_texcoord () const
virtual Point2d TexCoord (int face, int point) const
virtual float TexCoord3 (int face, int point) const
Point tex (int face, int point) const
bool HasBatchMap () const
FaceBufferRef BatchMap (int start_face, int end_face) const
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual bool ReadyToPrepare () const
virtual void SetDoneCount (int i)
virtual void PrepareDone ()
virtual bool has_attrib () const
virtual float LightAmount (int face, int point) const
virtual bool IsTransparent () const
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
virtual Point EndFacePoint (int face, int point) const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float StartTime () const
virtual float Duration () const
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int FaceTexture (int face) const
virtual bool IsMatrixElem () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ GLTFFaceCollection()

GLTFFaceCollection::GLTFFaceCollection ( GLTFModelInterface * interface,
int mesh_index,
int prim_index )
inline

◆ ~GLTFFaceCollection()

GLTFFaceCollection::~GLTFFaceCollection ( )
inline

Member Function Documentation

◆ Attrib()

virtual float GLTFFaceCollection::Attrib ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ AttribI()

virtual int GLTFFaceCollection::AttribI ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ BatchMap()

FaceBufferRef GLTFFaceCollection::BatchMap ( int start_face,
int end_face ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ check_joint()

void GLTFFaceCollection::check_joint ( float & val) const
inline
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◆ check_weights()

void GLTFFaceCollection::check_weights ( float & val) const
inline
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◆ Collect()

void GLTFFaceCollection::Collect ( CollectVisitor & vis)
inlinevirtual

Implements FaceCollection.

◆ Color()

virtual unsigned int GLTFFaceCollection::Color ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ FacePoint()

virtual Point GLTFFaceCollection::FacePoint ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

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◆ get_index()

int GLTFFaceCollection::get_index ( int face,
int point ) const
inline
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◆ GetBoundingBox()

BBOX GLTFFaceCollection::GetBoundingBox ( bool & success) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_color()

bool GLTFFaceCollection::has_color ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_normal()

bool GLTFFaceCollection::has_normal ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_skeleton()

virtual bool GLTFFaceCollection::has_skeleton ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_texcoord()

bool GLTFFaceCollection::has_texcoord ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ HasBatchMap()

bool GLTFFaceCollection::HasBatchMap ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ HeavyPrepare()

void GLTFFaceCollection::HeavyPrepare ( )
inlinevirtual

Implements FaceCollection.

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◆ Joints()

virtual VEC4 GLTFFaceCollection::Joints ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ name()

virtual std::string GLTFFaceCollection::name ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumFaces()

virtual int GLTFFaceCollection::NumFaces ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumPoints()

virtual int GLTFFaceCollection::NumPoints ( int face) const
inlinevirtual

Implements FaceCollection.

◆ PointNormal()

virtual Vector GLTFFaceCollection::PointNormal ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ Prepare()

virtual void GLTFFaceCollection::Prepare ( )
inlinevirtual

Implements FaceCollection.

◆ Ready()

virtual bool GLTFFaceCollection::Ready ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ tex()

Point GLTFFaceCollection::tex ( int face,
int point ) const
inline
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◆ TexCoord()

virtual Point2d GLTFFaceCollection::TexCoord ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ TexCoord3()

virtual float GLTFFaceCollection::TexCoord3 ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ Weights()

virtual VEC4 GLTFFaceCollection::Weights ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.


The documentation for this class was generated from the following file: