GameApi 28
Library used by GameApi Builder tool
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GLTF_Animation_Material Member List

This is the complete list of members for GLTF_Animation_Material, including all inherited members.

calc_num_timeindexes() constGLTF_Animation_Materialinline
call(GameApi::P p) constMaterialForwardinline
call(GameApi::P p) constMaterialForwardinline
call(GameApi::P p) constMaterialForwardinline
call_inst(GameApi::P p, GameApi::PTS pts)MaterialForwardinline
call_inst(GameApi::P p, GameApi::PTS pts)MaterialForwardinline
call_inst(GameApi::P p, GameApi::PTS pts)MaterialForwardinline
call_inst_matrix(GameApi::P p, GameApi::MS ms)MaterialForwardinline
call_inst_matrix(GameApi::P p, GameApi::MS ms)MaterialForwardinline
draw_pose(GameApi::Env &env, std::vector< GameApi::ML > mls) constGLTF_Animation_Materialinline
GLTF_Animation_Material(GameApi::Env &e, GameApi::EveryApi &ev, GLTFModelInterface *interface, int skin_num, int animation, int num_timeindexes, Material *next, int key, int mode, int inst, GameApi::TRA anim_transfer_id, int frame_skip)GLTF_Animation_Materialinline
logoexecute()Materialinlinevirtual
mat(int p) constMaterialForwardinlinevirtual
mat(int p) constMaterialForwardinlinevirtual
mat(int p) constMaterialForwardinlinevirtual
mat2(GameApi::P p) constGLTF_Animation_Materialinlinevirtual
mat2_inst(GameApi::P p, GameApi::PTS pts) constGLTF_Animation_Materialinlinevirtual
mat2_inst2(GameApi::P p, GameApi::PTA pta) constGLTF_Animation_Materialinlinevirtual
mat2_inst_matrix(GameApi::P p, GameApi::MS ms) constGLTF_Animation_Materialinlinevirtual
mat2_inst_va(GameApi::VA va, GameApi::PTS pts) constGLTF_Animation_Materialinlinevirtual
mat2_inst_va_prepare(GameApi::P p) constGLTF_Animation_Materialinlinevirtual
mat_inst(int p, int pts) constMaterialForwardinlinevirtual
mat_inst(int p, int pts) constMaterialForwardinlinevirtual
mat_inst(int p, int pts) constMaterialForwardinlinevirtual
mat_inst2(int p, int pta) constMaterialForwardinlinevirtual
mat_inst2(int p, int pta) constMaterialForwardinlinevirtual
mat_inst2(int p, int pta) constMaterialForwardinlinevirtual
mat_inst_fade(GameApi::P p, GameApi::PTS pts, bool flip, float start_time, float end_time) constGLTF_Animation_Materialinlinevirtual
MaterialForward::mat_inst_fade(int p, int pts, bool flip, float start_time, float end_time) constMaterialForwardinlinevirtual
mat_inst_matrix(int p, int ms) constMaterialForwardinlinevirtual
mat_inst_matrix(int p, int ms) constMaterialForwardinlinevirtual
mat_inst_va(int va, int pts) constMaterialForwardinlinevirtual
mat_inst_va(int va, int pts) constMaterialForwardinlinevirtual
mat_inst_va_prepare(int p) constMaterialForwardinlinevirtual
mat_inst_va_prepare(int p) constMaterialForwardinlinevirtual
~Material()Materialinlinevirtual