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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GLTF_Animation_Material, including all inherited members.
| calc_num_timeindexes() const | GLTF_Animation_Material | inline |
| call(GameApi::P p) const | MaterialForward | inline |
| call(GameApi::P p) const | MaterialForward | inline |
| call(GameApi::P p) const | MaterialForward | inline |
| call_inst(GameApi::P p, GameApi::PTS pts) | MaterialForward | inline |
| call_inst(GameApi::P p, GameApi::PTS pts) | MaterialForward | inline |
| call_inst(GameApi::P p, GameApi::PTS pts) | MaterialForward | inline |
| call_inst_matrix(GameApi::P p, GameApi::MS ms) | MaterialForward | inline |
| call_inst_matrix(GameApi::P p, GameApi::MS ms) | MaterialForward | inline |
| draw_pose(GameApi::Env &env, std::vector< GameApi::ML > mls) const | GLTF_Animation_Material | inline |
| GLTF_Animation_Material(GameApi::Env &e, GameApi::EveryApi &ev, GLTFModelInterface *interface, int skin_num, int animation, int num_timeindexes, Material *next, int key, int mode, int inst, GameApi::TRA anim_transfer_id, int frame_skip) | GLTF_Animation_Material | inline |
| logoexecute() | Material | inlinevirtual |
| mat(int p) const | MaterialForward | inlinevirtual |
| mat(int p) const | MaterialForward | inlinevirtual |
| mat(int p) const | MaterialForward | inlinevirtual |
| mat2(GameApi::P p) const | GLTF_Animation_Material | inlinevirtual |
| mat2_inst(GameApi::P p, GameApi::PTS pts) const | GLTF_Animation_Material | inlinevirtual |
| mat2_inst2(GameApi::P p, GameApi::PTA pta) const | GLTF_Animation_Material | inlinevirtual |
| mat2_inst_matrix(GameApi::P p, GameApi::MS ms) const | GLTF_Animation_Material | inlinevirtual |
| mat2_inst_va(GameApi::VA va, GameApi::PTS pts) const | GLTF_Animation_Material | inlinevirtual |
| mat2_inst_va_prepare(GameApi::P p) const | GLTF_Animation_Material | inlinevirtual |
| mat_inst(int p, int pts) const | MaterialForward | inlinevirtual |
| mat_inst(int p, int pts) const | MaterialForward | inlinevirtual |
| mat_inst(int p, int pts) const | MaterialForward | inlinevirtual |
| mat_inst2(int p, int pta) const | MaterialForward | inlinevirtual |
| mat_inst2(int p, int pta) const | MaterialForward | inlinevirtual |
| mat_inst2(int p, int pta) const | MaterialForward | inlinevirtual |
| mat_inst_fade(GameApi::P p, GameApi::PTS pts, bool flip, float start_time, float end_time) const | GLTF_Animation_Material | inlinevirtual |
| MaterialForward::mat_inst_fade(int p, int pts, bool flip, float start_time, float end_time) const | MaterialForward | inlinevirtual |
| mat_inst_matrix(int p, int ms) const | MaterialForward | inlinevirtual |
| mat_inst_matrix(int p, int ms) const | MaterialForward | inlinevirtual |
| mat_inst_va(int va, int pts) const | MaterialForward | inlinevirtual |
| mat_inst_va(int va, int pts) const | MaterialForward | inlinevirtual |
| mat_inst_va_prepare(int p) const | MaterialForward | inlinevirtual |
| mat_inst_va_prepare(int p) const | MaterialForward | inlinevirtual |
| ~Material() | Material | inlinevirtual |