GameApi 28
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GLTF_Animation_Material Class Reference
Inheritance diagram for GLTF_Animation_Material:
Collaboration diagram for GLTF_Animation_Material:

Public Member Functions

 GLTF_Animation_Material (GameApi::Env &e, GameApi::EveryApi &ev, GLTFModelInterface *interface, int skin_num, int animation, int num_timeindexes, Material *next, int key, int mode, int inst, GameApi::TRA anim_transfer_id, int frame_skip)
void calc_num_timeindexes () const
GameApi::LI draw_pose (GameApi::Env &env, std::vector< GameApi::ML > mls) const
virtual GameApi::ML mat2 (GameApi::P p) const
virtual GameApi::ML mat2_inst (GameApi::P p, GameApi::PTS pts) const
virtual GameApi::VA mat2_inst_va_prepare (GameApi::P p) const
virtual GameApi::ML mat2_inst_va (GameApi::VA va, GameApi::PTS pts) const
virtual GameApi::ML mat2_inst_matrix (GameApi::P p, GameApi::MS ms) const
virtual GameApi::ML mat2_inst2 (GameApi::P p, GameApi::PTA pta) const
virtual GameApi::ML mat_inst_fade (GameApi::P p, GameApi::PTS pts, bool flip, float start_time, float end_time) const
Public Member Functions inherited from MaterialForward
GameApi::ML call (GameApi::P p) const
GameApi::ML call_inst (GameApi::P p, GameApi::PTS pts)
GameApi::ML call_inst_matrix (GameApi::P p, GameApi::MS ms)
int mat (int p) const
int mat_inst (int p, int pts) const
int mat_inst_va_prepare (int p) const
int mat_inst_va (int va, int pts) const
int mat_inst_matrix (int p, int ms) const
int mat_inst2 (int p, int pta) const
int mat_inst_fade (int p, int pts, bool flip, float start_time, float end_time) const
GameApi::ML call (GameApi::P p) const
GameApi::ML call_inst (GameApi::P p, GameApi::PTS pts)
GameApi::ML call_inst_matrix (GameApi::P p, GameApi::MS ms)
int mat (int p) const
int mat_inst (int p, int pts) const
int mat_inst_va_prepare (int p) const
int mat_inst_va (int va, int pts) const
int mat_inst_matrix (int p, int ms) const
int mat_inst2 (int p, int pta) const
int mat_inst_fade (int p, int pts, bool flip, float start_time, float end_time) const
GameApi::ML call (GameApi::P p) const
GameApi::ML call_inst (GameApi::P p, GameApi::PTS pts)
int mat (int p) const
int mat_inst (int p, int pts) const
int mat_inst2 (int p, int pta) const
int mat_inst_fade (int p, int pts, bool flip, float start_time, float end_time) const
Public Member Functions inherited from Material
virtual ~Material ()
virtual void logoexecute ()

Constructor & Destructor Documentation

◆ GLTF_Animation_Material()

GLTF_Animation_Material::GLTF_Animation_Material ( GameApi::Env & e,
GameApi::EveryApi & ev,
GLTFModelInterface * interface,
int skin_num,
int animation,
int num_timeindexes,
Material * next,
int key,
int mode,
int inst,
GameApi::TRA anim_transfer_id,
int frame_skip )
inline

Member Function Documentation

◆ calc_num_timeindexes()

void GLTF_Animation_Material::calc_num_timeindexes ( ) const
inline
Here is the caller graph for this function:

◆ draw_pose()

GameApi::LI GLTF_Animation_Material::draw_pose ( GameApi::Env & env,
std::vector< GameApi::ML > mls ) const
inline

◆ mat2()

virtual GameApi::ML GLTF_Animation_Material::mat2 ( GameApi::P p) const
inlinevirtual

Implements MaterialForward.

◆ mat2_inst()

virtual GameApi::ML GLTF_Animation_Material::mat2_inst ( GameApi::P p,
GameApi::PTS pts ) const
inlinevirtual

Implements MaterialForward.

◆ mat2_inst2()

virtual GameApi::ML GLTF_Animation_Material::mat2_inst2 ( GameApi::P p,
GameApi::PTA pta ) const
inlinevirtual

Implements MaterialForward.

◆ mat2_inst_matrix()

virtual GameApi::ML GLTF_Animation_Material::mat2_inst_matrix ( GameApi::P p,
GameApi::MS ms ) const
inlinevirtual

Implements MaterialForward.

◆ mat2_inst_va()

virtual GameApi::ML GLTF_Animation_Material::mat2_inst_va ( GameApi::VA va,
GameApi::PTS pts ) const
inlinevirtual

Implements MaterialForward.

◆ mat2_inst_va_prepare()

virtual GameApi::VA GLTF_Animation_Material::mat2_inst_va_prepare ( GameApi::P p) const
inlinevirtual

Implements MaterialForward.

◆ mat_inst_fade()

virtual GameApi::ML GLTF_Animation_Material::mat_inst_fade ( GameApi::P p,
GameApi::PTS pts,
bool flip,
float start_time,
float end_time ) const
inlinevirtual

Implements MaterialForward.


The documentation for this class was generated from the following file: