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| | GLTF_Animation_Material (GameApi::Env &e, GameApi::EveryApi &ev, GLTFModelInterface *interface, int skin_num, int animation, int num_timeindexes, Material *next, int key, int mode, int inst, GameApi::TRA anim_transfer_id, int frame_skip) |
| void | calc_num_timeindexes () const |
| GameApi::LI | draw_pose (GameApi::Env &env, std::vector< GameApi::ML > mls) const |
| virtual GameApi::ML | mat2 (GameApi::P p) const |
| virtual GameApi::ML | mat2_inst (GameApi::P p, GameApi::PTS pts) const |
| virtual GameApi::VA | mat2_inst_va_prepare (GameApi::P p) const |
| virtual GameApi::ML | mat2_inst_va (GameApi::VA va, GameApi::PTS pts) const |
| virtual GameApi::ML | mat2_inst_matrix (GameApi::P p, GameApi::MS ms) const |
| virtual GameApi::ML | mat2_inst2 (GameApi::P p, GameApi::PTA pta) const |
| virtual GameApi::ML | mat_inst_fade (GameApi::P p, GameApi::PTS pts, bool flip, float start_time, float end_time) const |
| GameApi::ML | call (GameApi::P p) const |
| GameApi::ML | call_inst (GameApi::P p, GameApi::PTS pts) |
| GameApi::ML | call_inst_matrix (GameApi::P p, GameApi::MS ms) |
| int | mat (int p) const |
| int | mat_inst (int p, int pts) const |
| int | mat_inst_va_prepare (int p) const |
| int | mat_inst_va (int va, int pts) const |
| int | mat_inst_matrix (int p, int ms) const |
| int | mat_inst2 (int p, int pta) const |
| int | mat_inst_fade (int p, int pts, bool flip, float start_time, float end_time) const |
| GameApi::ML | call (GameApi::P p) const |
| GameApi::ML | call_inst (GameApi::P p, GameApi::PTS pts) |
| GameApi::ML | call_inst_matrix (GameApi::P p, GameApi::MS ms) |
| int | mat (int p) const |
| int | mat_inst (int p, int pts) const |
| int | mat_inst_va_prepare (int p) const |
| int | mat_inst_va (int va, int pts) const |
| int | mat_inst_matrix (int p, int ms) const |
| int | mat_inst2 (int p, int pta) const |
| int | mat_inst_fade (int p, int pts, bool flip, float start_time, float end_time) const |
| GameApi::ML | call (GameApi::P p) const |
| GameApi::ML | call_inst (GameApi::P p, GameApi::PTS pts) |
| int | mat (int p) const |
| int | mat_inst (int p, int pts) const |
| int | mat_inst2 (int p, int pta) const |
| int | mat_inst_fade (int p, int pts, bool flip, float start_time, float end_time) const |
| virtual | ~Material () |
| virtual void | logoexecute () |