GameApi 28
Library used by GameApi Builder tool
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GLTF_Material2 Member List

This is the complete list of members for GLTF_Material2, including all inherited members.

call(GameApi::P p) constMaterialForwardinline
call(GameApi::P p) constMaterialForwardinline
call(GameApi::P p) constMaterialForwardinline
call_inst(GameApi::P p, GameApi::PTS pts)MaterialForwardinline
call_inst(GameApi::P p, GameApi::PTS pts)MaterialForwardinline
call_inst(GameApi::P p, GameApi::PTS pts)MaterialForwardinline
call_inst_matrix(GameApi::P p, GameApi::MS ms)MaterialForwardinline
call_inst_matrix(GameApi::P p, GameApi::MS ms)MaterialForwardinline
GLTF_Material2(GameApi::Env &e, GameApi::EveryApi &ev, float mix, float self_mult, float rest_mult, float roughness, float metallic, float basecolor_r, float basecolor_g, float basecolor_b, float basecolor_a, float occul_strength, Vector light_dir, bool emissive)GLTF_Material2inline
logoexecute()Materialinlinevirtual
mat(int p) constMaterialForwardinlinevirtual
mat(int p) constMaterialForwardinlinevirtual
mat(int p) constMaterialForwardinlinevirtual
mat2(GameApi::P p) constGLTF_Material2inlinevirtual
mat2_inst(GameApi::P p, GameApi::PTS pts) constGLTF_Material2inlinevirtual
mat2_inst2(GameApi::P p, GameApi::PTA pta) constGLTF_Material2inlinevirtual
mat2_inst_matrix(GameApi::P p, GameApi::MS ms) constGLTF_Material2inlinevirtual
mat2_inst_va(GameApi::VA va, GameApi::PTS pts) constGLTF_Material2inlinevirtual
mat2_inst_va_prepare(GameApi::P p) constGLTF_Material2inlinevirtual
mat_inst(int p, int pts) constMaterialForwardinlinevirtual
mat_inst(int p, int pts) constMaterialForwardinlinevirtual
mat_inst(int p, int pts) constMaterialForwardinlinevirtual
mat_inst2(int p, int pta) constMaterialForwardinlinevirtual
mat_inst2(int p, int pta) constMaterialForwardinlinevirtual
mat_inst2(int p, int pta) constMaterialForwardinlinevirtual
mat_inst_fade(GameApi::P p, GameApi::PTS pts, bool flip, float start_time, float end_time) constGLTF_Material2inlinevirtual
MaterialForward::mat_inst_fade(int p, int pts, bool flip, float start_time, float end_time) constMaterialForwardinlinevirtual
mat_inst_matrix(int p, int ms) constMaterialForwardinlinevirtual
mat_inst_matrix(int p, int ms) constMaterialForwardinlinevirtual
mat_inst_va(int va, int pts) constMaterialForwardinlinevirtual
mat_inst_va(int va, int pts) constMaterialForwardinlinevirtual
mat_inst_va_prepare(int p) constMaterialForwardinlinevirtual
mat_inst_va_prepare(int p) constMaterialForwardinlinevirtual
~Material()Materialinlinevirtual