|
GameApi 28
Library used by GameApi Builder tool
|
This is the complete list of members for GLTF_Material2, including all inherited members.
| call(GameApi::P p) const | MaterialForward | inline |
| call(GameApi::P p) const | MaterialForward | inline |
| call(GameApi::P p) const | MaterialForward | inline |
| call_inst(GameApi::P p, GameApi::PTS pts) | MaterialForward | inline |
| call_inst(GameApi::P p, GameApi::PTS pts) | MaterialForward | inline |
| call_inst(GameApi::P p, GameApi::PTS pts) | MaterialForward | inline |
| call_inst_matrix(GameApi::P p, GameApi::MS ms) | MaterialForward | inline |
| call_inst_matrix(GameApi::P p, GameApi::MS ms) | MaterialForward | inline |
| GLTF_Material2(GameApi::Env &e, GameApi::EveryApi &ev, float mix, float self_mult, float rest_mult, float roughness, float metallic, float basecolor_r, float basecolor_g, float basecolor_b, float basecolor_a, float occul_strength, Vector light_dir, bool emissive) | GLTF_Material2 | inline |
| logoexecute() | Material | inlinevirtual |
| mat(int p) const | MaterialForward | inlinevirtual |
| mat(int p) const | MaterialForward | inlinevirtual |
| mat(int p) const | MaterialForward | inlinevirtual |
| mat2(GameApi::P p) const | GLTF_Material2 | inlinevirtual |
| mat2_inst(GameApi::P p, GameApi::PTS pts) const | GLTF_Material2 | inlinevirtual |
| mat2_inst2(GameApi::P p, GameApi::PTA pta) const | GLTF_Material2 | inlinevirtual |
| mat2_inst_matrix(GameApi::P p, GameApi::MS ms) const | GLTF_Material2 | inlinevirtual |
| mat2_inst_va(GameApi::VA va, GameApi::PTS pts) const | GLTF_Material2 | inlinevirtual |
| mat2_inst_va_prepare(GameApi::P p) const | GLTF_Material2 | inlinevirtual |
| mat_inst(int p, int pts) const | MaterialForward | inlinevirtual |
| mat_inst(int p, int pts) const | MaterialForward | inlinevirtual |
| mat_inst(int p, int pts) const | MaterialForward | inlinevirtual |
| mat_inst2(int p, int pta) const | MaterialForward | inlinevirtual |
| mat_inst2(int p, int pta) const | MaterialForward | inlinevirtual |
| mat_inst2(int p, int pta) const | MaterialForward | inlinevirtual |
| mat_inst_fade(GameApi::P p, GameApi::PTS pts, bool flip, float start_time, float end_time) const | GLTF_Material2 | inlinevirtual |
| MaterialForward::mat_inst_fade(int p, int pts, bool flip, float start_time, float end_time) const | MaterialForward | inlinevirtual |
| mat_inst_matrix(int p, int ms) const | MaterialForward | inlinevirtual |
| mat_inst_matrix(int p, int ms) const | MaterialForward | inlinevirtual |
| mat_inst_va(int va, int pts) const | MaterialForward | inlinevirtual |
| mat_inst_va(int va, int pts) const | MaterialForward | inlinevirtual |
| mat_inst_va_prepare(int p) const | MaterialForward | inlinevirtual |
| mat_inst_va_prepare(int p) const | MaterialForward | inlinevirtual |
| ~Material() | Material | inlinevirtual |