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| | GLTF_Material2 (GameApi::Env &e, GameApi::EveryApi &ev, float mix, float self_mult, float rest_mult, float roughness, float metallic, float basecolor_r, float basecolor_g, float basecolor_b, float basecolor_a, float occul_strength, Vector light_dir, bool emissive) |
| virtual GameApi::ML | mat2 (GameApi::P p) const |
| virtual GameApi::ML | mat2_inst (GameApi::P p, GameApi::PTS pts) const |
| virtual GameApi::VA | mat2_inst_va_prepare (GameApi::P p) const |
| virtual GameApi::ML | mat2_inst_va (GameApi::VA va, GameApi::PTS pts) const |
| virtual GameApi::ML | mat2_inst_matrix (GameApi::P p, GameApi::MS ms) const |
| virtual GameApi::ML | mat2_inst2 (GameApi::P p, GameApi::PTA pta) const |
| virtual GameApi::ML | mat_inst_fade (GameApi::P p, GameApi::PTS pts, bool flip, float start_time, float end_time) const |
| GameApi::ML | call (GameApi::P p) const |
| GameApi::ML | call_inst (GameApi::P p, GameApi::PTS pts) |
| GameApi::ML | call_inst_matrix (GameApi::P p, GameApi::MS ms) |
| int | mat (int p) const |
| int | mat_inst (int p, int pts) const |
| int | mat_inst_va_prepare (int p) const |
| int | mat_inst_va (int va, int pts) const |
| int | mat_inst_matrix (int p, int ms) const |
| int | mat_inst2 (int p, int pta) const |
| int | mat_inst_fade (int p, int pts, bool flip, float start_time, float end_time) const |
| GameApi::ML | call (GameApi::P p) const |
| GameApi::ML | call_inst (GameApi::P p, GameApi::PTS pts) |
| GameApi::ML | call_inst_matrix (GameApi::P p, GameApi::MS ms) |
| int | mat (int p) const |
| int | mat_inst (int p, int pts) const |
| int | mat_inst_va_prepare (int p) const |
| int | mat_inst_va (int va, int pts) const |
| int | mat_inst_matrix (int p, int ms) const |
| int | mat_inst2 (int p, int pta) const |
| int | mat_inst_fade (int p, int pts, bool flip, float start_time, float end_time) const |
| GameApi::ML | call (GameApi::P p) const |
| GameApi::ML | call_inst (GameApi::P p, GameApi::PTS pts) |
| int | mat (int p) const |
| int | mat_inst (int p, int pts) const |
| int | mat_inst2 (int p, int pta) const |
| int | mat_inst_fade (int p, int pts, bool flip, float start_time, float end_time) const |
| virtual | ~Material () |
| virtual void | logoexecute () |