GameApi 28
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GLTF_Material2 Class Reference
Inheritance diagram for GLTF_Material2:
Collaboration diagram for GLTF_Material2:

Public Member Functions

 GLTF_Material2 (GameApi::Env &e, GameApi::EveryApi &ev, float mix, float self_mult, float rest_mult, float roughness, float metallic, float basecolor_r, float basecolor_g, float basecolor_b, float basecolor_a, float occul_strength, Vector light_dir, bool emissive)
virtual GameApi::ML mat2 (GameApi::P p) const
virtual GameApi::ML mat2_inst (GameApi::P p, GameApi::PTS pts) const
virtual GameApi::VA mat2_inst_va_prepare (GameApi::P p) const
virtual GameApi::ML mat2_inst_va (GameApi::VA va, GameApi::PTS pts) const
virtual GameApi::ML mat2_inst_matrix (GameApi::P p, GameApi::MS ms) const
virtual GameApi::ML mat2_inst2 (GameApi::P p, GameApi::PTA pta) const
virtual GameApi::ML mat_inst_fade (GameApi::P p, GameApi::PTS pts, bool flip, float start_time, float end_time) const
Public Member Functions inherited from MaterialForward
GameApi::ML call (GameApi::P p) const
GameApi::ML call_inst (GameApi::P p, GameApi::PTS pts)
GameApi::ML call_inst_matrix (GameApi::P p, GameApi::MS ms)
int mat (int p) const
int mat_inst (int p, int pts) const
int mat_inst_va_prepare (int p) const
int mat_inst_va (int va, int pts) const
int mat_inst_matrix (int p, int ms) const
int mat_inst2 (int p, int pta) const
int mat_inst_fade (int p, int pts, bool flip, float start_time, float end_time) const
GameApi::ML call (GameApi::P p) const
GameApi::ML call_inst (GameApi::P p, GameApi::PTS pts)
GameApi::ML call_inst_matrix (GameApi::P p, GameApi::MS ms)
int mat (int p) const
int mat_inst (int p, int pts) const
int mat_inst_va_prepare (int p) const
int mat_inst_va (int va, int pts) const
int mat_inst_matrix (int p, int ms) const
int mat_inst2 (int p, int pta) const
int mat_inst_fade (int p, int pts, bool flip, float start_time, float end_time) const
GameApi::ML call (GameApi::P p) const
GameApi::ML call_inst (GameApi::P p, GameApi::PTS pts)
int mat (int p) const
int mat_inst (int p, int pts) const
int mat_inst2 (int p, int pta) const
int mat_inst_fade (int p, int pts, bool flip, float start_time, float end_time) const
Public Member Functions inherited from Material
virtual ~Material ()
virtual void logoexecute ()

Constructor & Destructor Documentation

◆ GLTF_Material2()

GLTF_Material2::GLTF_Material2 ( GameApi::Env & e,
GameApi::EveryApi & ev,
float mix,
float self_mult,
float rest_mult,
float roughness,
float metallic,
float basecolor_r,
float basecolor_g,
float basecolor_b,
float basecolor_a,
float occul_strength,
Vector light_dir,
bool emissive )
inline

Member Function Documentation

◆ mat2()

virtual GameApi::ML GLTF_Material2::mat2 ( GameApi::P p) const
inlinevirtual

Implements MaterialForward.

◆ mat2_inst()

virtual GameApi::ML GLTF_Material2::mat2_inst ( GameApi::P p,
GameApi::PTS pts ) const
inlinevirtual

Implements MaterialForward.

◆ mat2_inst2()

virtual GameApi::ML GLTF_Material2::mat2_inst2 ( GameApi::P p,
GameApi::PTA pta ) const
inlinevirtual

Implements MaterialForward.

◆ mat2_inst_matrix()

virtual GameApi::ML GLTF_Material2::mat2_inst_matrix ( GameApi::P p,
GameApi::MS ms ) const
inlinevirtual

Implements MaterialForward.

◆ mat2_inst_va()

virtual GameApi::ML GLTF_Material2::mat2_inst_va ( GameApi::VA va,
GameApi::PTS pts ) const
inlinevirtual

Implements MaterialForward.

◆ mat2_inst_va_prepare()

virtual GameApi::VA GLTF_Material2::mat2_inst_va_prepare ( GameApi::P p) const
inlinevirtual

Implements MaterialForward.

◆ mat_inst_fade()

virtual GameApi::ML GLTF_Material2::mat_inst_fade ( GameApi::P p,
GameApi::PTS pts,
bool flip,
float start_time,
float end_time ) const
inlinevirtual

Implements MaterialForward.


The documentation for this class was generated from the following file: