#include <GameApi.hh>
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| IMPORT | AnimApi (Env &e) |
| IMPORT | ~AnimApi () |
| IMPORT IS | single (int val, float duration) |
| IMPORT IS | single (PT point, float duration) |
| IMPORT IS | single (float val, float duration) |
| IMPORT IS | line (int val1, int val2, float duration) |
| IMPORT IS | line (PT p1, PT p2, float duration) |
| IMPORT IS | line (float val1, float val2, float duration) |
| IMPORT IS | line_obj (P p, P p2, float duration) |
| IMPORT IS | repeat (IS i, int count) |
| IMPORT IS | repeat_infinite (IS i) |
| IMPORT int | timed_value (IS i, float time) |
| IMPORT PT | timed_value_point (IS i, float time) |
| IMPORT float | timed_value_float (IS i, float time) |
| IMPORT int | timed_value_repeat_num (IS i, float time) |
| IMPORT P | timeline_obj (IS i, float time) |
| IMPORT IS | seq_line (IS *array, int size) |
| IMPORT IS | par_line (IS *array, int arraysize) |
| IMPORT int | timeline_int (IS l, int choose_par, float time) |
| IMPORT float | timeline_float (IS i, int choose_par, float time) |
| IMPORT PT | timeline_point (IS l, int choose_par, float time) |
| IMPORT P | timeline_obj (IS i, int choose_par, float time) |
◆ AnimApi()
◆ ~AnimApi()
| EXPORT GameApi::AnimApi::~AnimApi |
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◆ line() [1/3]
◆ line() [2/3]
◆ line() [3/3]
◆ line_obj()
| IMPORT IS GameApi::AnimApi::line_obj |
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P | p, |
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P | p2, |
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float | duration ) |
◆ par_line()
| IMPORT IS GameApi::AnimApi::par_line |
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IS * | array, |
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int | arraysize ) |
◆ repeat()
◆ repeat_infinite()
◆ seq_line()
◆ single() [1/3]
◆ single() [2/3]
◆ single() [3/3]
◆ timed_value()
| EXPORT int GameApi::AnimApi::timed_value |
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IS | i, |
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float | time ) |
◆ timed_value_float()
| EXPORT float GameApi::AnimApi::timed_value_float |
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IS | i, |
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float | time ) |
◆ timed_value_point()
◆ timed_value_repeat_num()
| EXPORT int GameApi::AnimApi::timed_value_repeat_num |
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IS | i, |
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float | time ) |
◆ timeline_float()
| IMPORT float GameApi::AnimApi::timeline_float |
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IS | i, |
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int | choose_par, |
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float | time ) |
◆ timeline_int()
| IMPORT int GameApi::AnimApi::timeline_int |
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IS | l, |
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int | choose_par, |
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float | time ) |
◆ timeline_obj() [1/2]
| IMPORT P GameApi::AnimApi::timeline_obj |
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IS | i, |
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float | time ) |
◆ timeline_obj() [2/2]
| IMPORT P GameApi::AnimApi::timeline_obj |
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IS | i, |
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int | choose_par, |
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float | time ) |
◆ timeline_point()
| IMPORT PT GameApi::AnimApi::timeline_point |
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IS | l, |
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int | choose_par, |
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float | time ) |
The documentation for this class was generated from the following files: