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GameApi 28
Library used by GameApi Builder tool
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Classes | |
| struct | FontPriv |
| struct | BitmapPriv |
| struct | AnimPriv |
| struct | FunctionPriv |
| class | CombineMaterials |
| class | SpriteTexture |
Functions | |
| void | check_vr_compositor_init () |
| void | TexturePrepare (const Sprite &s, ArrayRender &rend) |
| void | TextureEnable (ArrayRender &rend, int frame, bool enable) |
| void | splitter_iter2 (void *arg) |
| int | find_data (std::string data) |
| unsigned int | swap_color (unsigned int c) |
| std::string | cache_id (std::string filename, int obj_count) |
| int | filesize (std::string filename) |
| bool | invalidate (CacheItem *item, std::string filename, int obj_count) |
| Sprite * | sprite_from_handle2 (GameApi::Env &e, SpritePriv &env, BitmapHandle *handle, int bbm_choose) |
| void | PrepareSpriteToVA (const Sprite &s, VertexArraySet &vas) |
| Sprite * | sprite_from_handle (GameApi::Env &e, SpritePriv &env, BitmapHandle *handle, int bbm_choose) |
| void | RenderVoxel (VolumeObject &orv, int size, float wholesize, HandleValue< std::pair< Vector, unsigned int > > &hv) |
Variables | |
| int | score =0 |
| int | hidden_score =0 |
| bool | g_transparent |
| int | g_shows_hundred |
| int | g_event_screen_x =-1 |
| int | g_event_screen_y =-1 |
| std::string | gameapi_homepageurl |
| std::vector< int > | g_hide_container |
| int | no_draw_count |
| std::string | gameapi_seamless_url |
| int | async_pending_count_previous =0 |
| int | async_is_done =0 |
| Splitter * | splitter_current =0 |
| std::vector< std::pair< std::string, int > > | prepare_cache_data |
| std::string cache_id | ( | std::string | filename, |
| int | obj_count ) |
| void check_vr_compositor_init | ( | ) |

| int filesize | ( | std::string | filename | ) |

| int find_data | ( | std::string | data | ) |
| bool invalidate | ( | CacheItem * | item, |
| std::string | filename, | ||
| int | obj_count ) |
| void PrepareSpriteToVA | ( | const Sprite & | s, |
| VertexArraySet & | vas ) |
| void RenderVoxel | ( | VolumeObject & | orv, |
| int | size, | ||
| float | wholesize, | ||
| HandleValue< std::pair< Vector, unsigned int > > & | hv ) |
| void splitter_iter2 | ( | void * | arg | ) |
| Sprite * sprite_from_handle | ( | GameApi::Env & | e, |
| SpritePriv & | env, | ||
| BitmapHandle * | handle, | ||
| int | bbm_choose ) |

| Sprite * sprite_from_handle2 | ( | GameApi::Env & | e, |
| SpritePriv & | env, | ||
| BitmapHandle * | handle, | ||
| int | bbm_choose ) |

| unsigned int swap_color | ( | unsigned int | c | ) |

| void TextureEnable | ( | ArrayRender & | rend, |
| int | frame, | ||
| bool | enable ) |
| void TexturePrepare | ( | const Sprite & | s, |
| ArrayRender & | rend ) |
| int async_is_done =0 |
| int async_pending_count_previous =0 |
| int g_event_screen_x =-1 |
| int g_event_screen_y =-1 |
| std::vector<int> g_hide_container |
| int g_shows_hundred |
| bool g_transparent |
| std::string gameapi_homepageurl |
| std::string gameapi_seamless_url |
| int hidden_score =0 |
| int no_draw_count |
| std::vector<std::pair<std::string, int> > prepare_cache_data |
| int score =0 |
| Splitter* splitter_current =0 |