GameApi 28
Library used by GameApi Builder tool
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GameApi::BlockerApi Class Reference

#include <GameApi.hh>

Public Member Functions

IMPORT BlockerApi (Env &e)
IMPORT BLK game_window (EveryApi &ev, ML ml, bool logo, bool fpscounter, float start_time, float duration)
IMPORT BLK game_seq (EveryApi &ev, std::vector< BLK > vec)
IMPORT void run (BLK blk)
IMPORT RUN webgpu_window (EveryApi &ev, GML ml)
IMPORT RUN game_window2 (EveryApi &ev, ML ml, bool logo, bool fpscounter, float start_time, float duration)
IMPORT RUN game_window_2nd_display (EveryApi &ev, ML ml, bool logo, bool fpscounter, float start_time, float duration)
IMPORT RUN vr_window (EveryApi &ev, ML ml, bool logo, bool fpscounter, float start_time, float dura, bool invert, bool translate)
IMPORT ML vr_submit (EveryApi &ev, TXID left, TXID right)
IMPORT ML vr_submit_ml (EveryApi &ev, ML ml, TXID left, TXID right, bool invert, bool translate)
IMPORT void run2 (EveryApi &ev, RUN spl)
IMPORT RUN run_seq (EveryApi &ev, std::vector< RUN > vec)

Constructor & Destructor Documentation

◆ BlockerApi()

GameApi::BlockerApi::BlockerApi ( Env & e)

Member Function Documentation

◆ game_seq()

EXPORT GameApi::BLK GameApi::BlockerApi::game_seq ( GameApi::EveryApi & ev,
std::vector< BLK > vec )
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◆ game_window()

EXPORT GameApi::BLK GameApi::BlockerApi::game_window ( GameApi::EveryApi & ev,
ML ml,
bool logo,
bool fpscounter,
float start_time,
float duration )
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◆ game_window2()

EXPORT GameApi::RUN GameApi::BlockerApi::game_window2 ( GameApi::EveryApi & ev,
ML ml,
bool logo,
bool fpscounter,
float start_time,
float duration )
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◆ game_window_2nd_display()

EXPORT GameApi::RUN GameApi::BlockerApi::game_window_2nd_display ( GameApi::EveryApi & ev,
ML ml,
bool logo,
bool fpscounter,
float start_time,
float duration )
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◆ run()

EXPORT void GameApi::BlockerApi::run ( BLK blk)

◆ run2()

EXPORT void GameApi::BlockerApi::run2 ( EveryApi & ev,
RUN spl )

◆ run_seq()

EXPORT GameApi::RUN GameApi::BlockerApi::run_seq ( GameApi::EveryApi & ev,
std::vector< RUN > vec )
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◆ vr_submit()

EXPORT GameApi::ML GameApi::BlockerApi::vr_submit ( EveryApi & ev,
TXID left,
TXID right )
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◆ vr_submit_ml()

EXPORT GameApi::ML GameApi::BlockerApi::vr_submit_ml ( EveryApi & ev,
ML ml,
TXID left,
TXID right,
bool invert,
bool translate )
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◆ vr_window()

EXPORT GameApi::RUN GameApi::BlockerApi::vr_window ( GameApi::EveryApi & ev,
ML ml,
bool logo,
bool fpscounter,
float start_time,
float dura,
bool invert,
bool translate )
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◆ webgpu_window()

GameApi::RUN GameApi::BlockerApi::webgpu_window ( GameApi::EveryApi & ev,
GML ml )
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The documentation for this class was generated from the following files: