#include <GameApi.hh>
|
| IMPORT | BlockerApi (Env &e) |
| IMPORT BLK | game_window (EveryApi &ev, ML ml, bool logo, bool fpscounter, float start_time, float duration) |
| IMPORT BLK | game_seq (EveryApi &ev, std::vector< BLK > vec) |
| IMPORT void | run (BLK blk) |
| IMPORT RUN | webgpu_window (EveryApi &ev, GML ml) |
| IMPORT RUN | game_window2 (EveryApi &ev, ML ml, bool logo, bool fpscounter, float start_time, float duration) |
| IMPORT RUN | game_window_2nd_display (EveryApi &ev, ML ml, bool logo, bool fpscounter, float start_time, float duration) |
| IMPORT RUN | vr_window (EveryApi &ev, ML ml, bool logo, bool fpscounter, float start_time, float dura, bool invert, bool translate) |
| IMPORT ML | vr_submit (EveryApi &ev, TXID left, TXID right) |
| IMPORT ML | vr_submit_ml (EveryApi &ev, ML ml, TXID left, TXID right, bool invert, bool translate) |
| IMPORT void | run2 (EveryApi &ev, RUN spl) |
| IMPORT RUN | run_seq (EveryApi &ev, std::vector< RUN > vec) |
◆ BlockerApi()
| GameApi::BlockerApi::BlockerApi |
( |
Env & | e | ) |
|
◆ game_seq()
◆ game_window()
◆ game_window2()
◆ game_window_2nd_display()
◆ run()
| EXPORT void GameApi::BlockerApi::run |
( |
BLK | blk | ) |
|
◆ run2()
◆ run_seq()
◆ vr_submit()
◆ vr_submit_ml()
◆ vr_window()
◆ webgpu_window()
The documentation for this class was generated from the following files: