#include <GameApi.hh>
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| IMPORT | FrameBufferApi (Env &e) |
| IMPORT FBO | create_fbo (EveryApi &ev, int sx, int sy) |
| IMPORT void | config_fbo (FBO buffer) |
| IMPORT void | unconfig_fbo (FBO buffer) |
| IMPORT vp | bind_fbo (FBO buffer) |
| IMPORT void | bind_screen (vp viewport) |
| IMPORT TXID | tex_id (FBO buffer) |
| IMPORT TXID | depth_id (FBO buffer) |
| IMPORT bool | fbo_status (FBO buffer) |
| IMPORT BM | fbo_to_bitmap (EveryApi &ev, FBO buffer) |
| IMPORT TXID | fbo_ml (EveryApi &ev, ML mainloop, int sx, int sy, bool translate) |
| IMPORT TXID | depth_ml (EveryApi &ev, ML mainloop, int sx, int sy, bool translate) |
| IMPORT ML | fbo_ml_blit (EveryApi &ev, TXID id, float start_x, float end_x, float start_y, float end_y, float z) |
◆ FrameBufferApi()
| GameApi::FrameBufferApi::FrameBufferApi |
( |
Env & | e | ) |
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◆ bind_fbo()
◆ bind_screen()
| EXPORT void GameApi::FrameBufferApi::bind_screen |
( |
vp | viewport | ) |
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◆ config_fbo()
| EXPORT void GameApi::FrameBufferApi::config_fbo |
( |
FBO | buffer | ) |
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◆ create_fbo()
◆ depth_id()
◆ depth_ml()
◆ fbo_ml()
◆ fbo_ml_blit()
◆ fbo_status()
| EXPORT bool GameApi::FrameBufferApi::fbo_status |
( |
FBO | buffer | ) |
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◆ fbo_to_bitmap()
◆ tex_id()
◆ unconfig_fbo()
| EXPORT void GameApi::FrameBufferApi::unconfig_fbo |
( |
FBO | buffer | ) |
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The documentation for this class was generated from the following files: