#include <GameApi.hh>
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| IMPORT | LayoutApi (Env &e) |
| LAY | root (int sx, int sy) |
| LAY | split_y (LAY l, int id, int num) |
| LAY | split_x (LAY l, int id, int num) |
| LAY | split_xy (LAY l, int id, int num_x, int num_y) |
| LAY | margin (LAY l, int id, int lx, int rx, int ty, int by) |
| LAY | size (LAY l, int id, int lx, int size_x, int ty, int size_y) |
| LAY | center (LAY l, int id, int content_size_x, int content_size_y) |
| LAY | array (LAY *array, int *id, int size) |
| int | root_sx (LAY l) |
| int | root_sy (LAY l) |
| int | count (LAY l) |
| int | pos_x (LAY l, int id) |
| int | pos_y (LAY l, int id) |
| int | size_x (LAY l, int id) |
| int | size_y (LAY l, int id) |
◆ LayoutApi()
| GameApi::LayoutApi::LayoutApi |
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Env & | e | ) |
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◆ array()
◆ center()
| GameApi::LAY GameApi::LayoutApi::center |
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LAY | l, |
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int | id, |
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int | content_size_x, |
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int | content_size_y ) |
◆ count()
| int GameApi::LayoutApi::count |
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LAY | l | ) |
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◆ margin()
| GameApi::LAY GameApi::LayoutApi::margin |
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LAY | l, |
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int | id, |
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int | lx, |
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int | rx, |
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int | ty, |
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int | by ) |
◆ pos_x()
| int GameApi::LayoutApi::pos_x |
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LAY | l, |
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int | id ) |
◆ pos_y()
| int GameApi::LayoutApi::pos_y |
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LAY | l, |
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int | id ) |
◆ root()
◆ root_sx()
| int GameApi::LayoutApi::root_sx |
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LAY | l | ) |
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◆ root_sy()
| int GameApi::LayoutApi::root_sy |
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LAY | l | ) |
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◆ size()
| LAY GameApi::LayoutApi::size |
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LAY | l, |
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int | id, |
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int | lx, |
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int | size_x, |
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int | ty, |
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int | size_y ) |
◆ size_x()
| int GameApi::LayoutApi::size_x |
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LAY | l, |
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int | id ) |
◆ size_y()
| int GameApi::LayoutApi::size_y |
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LAY | l, |
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int | id ) |
◆ split_x()
◆ split_xy()
| GameApi::LAY GameApi::LayoutApi::split_xy |
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LAY | l, |
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int | id, |
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int | num_x, |
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int | num_y ) |
◆ split_y()
The documentation for this class was generated from the following files: