GameApi 28
Library used by GameApi Builder tool
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GameApi::Skeletal Class Reference

#include <GameApi.hh>

Public Member Functions

IMPORT Skeletal (Env &e)
SA root (PT absolute_pos)
SA node (SA parent, MN matrix, PT point_offset)
ML skeletal_bind (EveryApi &ev, std::vector< P > vec, std::vector< PT > vec2, std::vector< SA > sa_vec)
ML skeletal_bind_material (EveryApi &ev, std::vector< P > vec, std::vector< PT > vec2, std::vector< SA > sa_vec, MT material)

Constructor & Destructor Documentation

◆ Skeletal()

GameApi::Skeletal::Skeletal ( Env & e)

Member Function Documentation

◆ node()

GameApi::SA GameApi::Skeletal::node ( SA parent,
MN matrix,
PT point_offset )
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◆ root()

GameApi::SA GameApi::Skeletal::root ( PT absolute_pos)
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◆ skeletal_bind()

GameApi::ML GameApi::Skeletal::skeletal_bind ( EveryApi & ev,
std::vector< P > vec,
std::vector< PT > vec2,
std::vector< SA > sa_vec )
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◆ skeletal_bind_material()

GameApi::ML GameApi::Skeletal::skeletal_bind_material ( EveryApi & ev,
std::vector< P > vec,
std::vector< PT > vec2,
std::vector< SA > sa_vec,
MT material )
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The documentation for this class was generated from the following files: