#include <GameApi.hh>
◆ Skeletal()
| GameApi::Skeletal::Skeletal |
( |
Env & | e | ) |
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◆ node()
◆ root()
◆ skeletal_bind()
| GameApi::ML GameApi::Skeletal::skeletal_bind |
( |
EveryApi & | ev, |
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std::vector< P > | vec, |
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std::vector< PT > | vec2, |
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std::vector< SA > | sa_vec ) |
◆ skeletal_bind_material()
| GameApi::ML GameApi::Skeletal::skeletal_bind_material |
( |
EveryApi & | ev, |
|
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std::vector< P > | vec, |
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std::vector< PT > | vec2, |
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std::vector< SA > | sa_vec, |
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MT | material ) |
The documentation for this class was generated from the following files: