|
| void | cube (Matrix m, FaceStore &s) |
| void | sphere (Matrix m, int numfaces, int numfaces2, FaceStore &s) |
| void | cone (Matrix m, int numfaces, Point p1, Point p2, float rad1, float rad2, FaceStore &s) |
| void | texture_rectangle (Matrix m, TexturePlugin *plugin, FaceStore &s) |
| void | cylinder (Matrix m, int numfaces, FaceStore &s) |
| void | disk (Matrix m, int numfaces, float disk_pos, FaceStore &s) |
| void | color (BoxableFaceCollection &coll, unsigned int color, FaceStore &s) |
| void | matrix (BoxableFaceCollection &coll, Matrix m, FaceStore &s) |
| void | andnot (BoxableFaceCollection &coll1, BoxableFaceCollection &coll2, FaceStore &s) |
| void | rectangle (Matrix m, float x, float y, FaceStore &s) |
| void | ring (Matrix m, const PointVectorCollection &points, float x, int steps, FaceStore &s) |
| void | color_poly (Point2d p1, Point2d p2, Point2d p3, Color c1, Color c2, int x, int y, BitmapStore< Color > &s) |
| void | plane_cube_blit (const FPlane &pl, FaceStore &s) |
| void | floor (const FCube &pos, FLine &l1, FLine &l2, FLine &l3, FLine &l4, FPlane &pl, FaceStore &s) |
| void | floorlinetocube (const FLine &line, FCube &cube) |
| void | flexcube (const FPlane &pl, float dist_left, float dist_right, float left_angle, float right_angle, FCube2 &res) |
| void | flexcube (const FPlane &pl, const FFlexCube &args, FCube2 &res) |
| void | cubeplane_t (const FCube2 &res, FPlane &pl) |
| void | cubeplane_l (const FCube2 &res, FPlane &pl) |
| void | cubeplane_r (const FCube2 &res, FPlane &pl) |
| void | cubeplane_f (const FCube2 &res, FPlane &pl) |
| FPlane | plane_init () |
| void | tunnel_end (const FPlane &pl, FaceStore &s) |
| void | plane_dup (const FPlane &pl, FPlane &pl1) |
| int | chessboard_bitmap (FrameAnimPlugins *fa) |
| void | chessboard (const FPlane &pl, FaceStore &s) |
| void | chessboard_with_hole (const FPlane &pl, FaceStore &s) |
| void | chessboard_test (FaceStore &s) |