GameApi 28
Library used by GameApi Builder tool
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GameApi_Zip_loadassets Class Reference
Inheritance diagram for GameApi_Zip_loadassets:
Collaboration diagram for GameApi_Zip_loadassets:

Public Member Functions

 GameApi_Zip_loadassets (GameApi::Env &e, std::string zip_url, std::string homepage)
void Prepare ()
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void execute (MainLoopEnv &e)
void handle_event (MainLoopEvent &e)
void UncompressZip ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual std::vector< int > shader_id ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ GameApi_Zip_loadassets()

GameApi_Zip_loadassets::GameApi_Zip_loadassets ( GameApi::Env & e,
std::string zip_url,
std::string homepage )
inline

Member Function Documentation

◆ Collect()

void GameApi_Zip_loadassets::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

void GameApi_Zip_loadassets::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

void GameApi_Zip_loadassets::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

void GameApi_Zip_loadassets::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare()

void GameApi_Zip_loadassets::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ UncompressZip()

void GameApi_Zip_loadassets::UncompressZip ( )
inline
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The documentation for this class was generated from the following file: