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| | GenericScreenSpaceMaterial_s (GameApi::Env &env, GameApi::EveryApi &ev, ScreenSpaceMaterial *next, GameApi::SHI vertex, GameApi::SHI fragment) |
| void | DoPrepares () const |
| virtual void | Prepare () |
| virtual GameApi::ML | mat2 (GameApi::TXID screen, GameApi::TXID depth, GameApi::P fullscreenquad, GameApi::TXID position, GameApi::TXID normal) const |
| GameApi::ML | call (GameApi::TXID screen, GameApi::TXID depth, GameApi::P fullscreenquad, GameApi::TXID pos, GameApi::TXID normal) const |
| int | mat (int screen, int depth, int fullscreenquad, int pos, int normal) const |
| GameApi::ML | call (GameApi::TXID screen, GameApi::TXID depth, GameApi::P fullscreenquad, GameApi::TXID position, GameApi::TXID normal) const |
| int | mat (int screen, int depth, int fullscreenquad, int position, int normal) const |
| virtual | ~ScreenSpaceMaterial () |
◆ GenericScreenSpaceMaterial_s()
◆ DoPrepares()
| void GenericScreenSpaceMaterial_s::DoPrepares |
( |
| ) |
const |
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inline |
◆ mat2()
◆ Prepare()
| virtual void GenericScreenSpaceMaterial_s::Prepare |
( |
| ) |
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inlinevirtual |
The documentation for this class was generated from the following file: