GameApi 28
Library used by GameApi Builder tool
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GltfAnimShaderML Class Reference
Inheritance diagram for GltfAnimShaderML:
Collaboration diagram for GltfAnimShaderML:

Classes

struct  TimeStore

Public Member Functions

 GltfAnimShaderML (GameApi::Env &env, GameApi::EveryApi &ev, MainLoopItem *ml_orig, std::vector< MainLoopItem * > items, int key, int mode, int id, GameApi::TRA anim_transfer_id, int frame_skip)
std::vector< int > shader_id ()
void handle_event (MainLoopEvent &e)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
void logoexecute ()
void timestep ()
void execute (MainLoopEnv &e)
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ GltfAnimShaderML()

GltfAnimShaderML::GltfAnimShaderML ( GameApi::Env & env,
GameApi::EveryApi & ev,
MainLoopItem * ml_orig,
std::vector< MainLoopItem * > items,
int key,
int mode,
int id,
GameApi::TRA anim_transfer_id,
int frame_skip )
inline

Member Function Documentation

◆ Collect()

void GltfAnimShaderML::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

void GltfAnimShaderML::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

void GltfAnimShaderML::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

void GltfAnimShaderML::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ logoexecute()

void GltfAnimShaderML::logoexecute ( )
inlinevirtual

Reimplemented from MainLoopItem.

◆ Prepare()

void GltfAnimShaderML::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ shader_id()

std::vector< int > GltfAnimShaderML::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.

◆ timestep()

void GltfAnimShaderML::timestep ( )
inline

The documentation for this class was generated from the following file: