GameApi 28
Library used by GameApi Builder tool
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GltfMeshAll Class Reference
Inheritance diagram for GltfMeshAll:
Collaboration diagram for GltfMeshAll:

Public Member Functions

 GltfMeshAll (GameApi::Env &env, GameApi::EveryApi &ev, GLTFModelInterface *interface, GltfMaterialParams *param, std::string keys, GameApi::TRB transfer_id)
virtual void Collect (CollectVisitor &vis)
virtual bool ReadyToPrepare () const
void DoHeavy (CollectVisitor *vis, bool is_prepare)
virtual void HeavyPrepare ()
virtual void Prepare ()
void ZipDecodeDone ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ GltfMeshAll()

GltfMeshAll::GltfMeshAll ( GameApi::Env & env,
GameApi::EveryApi & ev,
GLTFModelInterface * interface,
GltfMaterialParams * param,
std::string keys,
GameApi::TRB transfer_id )
inline

Member Function Documentation

◆ Collect()

virtual void GltfMeshAll::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ DoHeavy()

void GltfMeshAll::DoHeavy ( CollectVisitor * vis,
bool is_prepare )
inline
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◆ execute()

virtual void GltfMeshAll::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

virtual void GltfMeshAll::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

virtual void GltfMeshAll::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

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◆ Prepare()

virtual void GltfMeshAll::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ ReadyToPrepare()

virtual bool GltfMeshAll::ReadyToPrepare ( ) const
inlinevirtual

Reimplemented from MainLoopItem.

◆ shader_id()

virtual std::vector< int > GltfMeshAll::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.

◆ ZipDecodeDone()

void GltfMeshAll::ZipDecodeDone ( )
inline
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The documentation for this class was generated from the following file: