GameApi 28
Library used by GameApi Builder tool
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GltfNode Class Reference
Inheritance diagram for GltfNode:
Collaboration diagram for GltfNode:

Public Member Functions

 GltfNode (GameApi::Env &env, GameApi::EveryApi &ev, GLTFModelInterface *interface, int node_id, std::string keys, GltfMaterialParams *param)
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ GltfNode()

GltfNode::GltfNode ( GameApi::Env & env,
GameApi::EveryApi & ev,
GLTFModelInterface * interface,
int node_id,
std::string keys,
GltfMaterialParams * param )
inline

Member Function Documentation

◆ Collect()

virtual void GltfNode::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

virtual void GltfNode::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

virtual void GltfNode::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

virtual void GltfNode::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare()

virtual void GltfNode::Prepare ( )
inlinevirtual

Implements MainLoopItem.

Here is the caller graph for this function:

◆ shader_id()

virtual std::vector< int > GltfNode::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: