GameApi 28
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HeightMapEffect Class Reference

#include <Effect.hh>

Inheritance diagram for HeightMapEffect:
Collaboration diagram for HeightMapEffect:

Public Member Functions

 HeightMapEffect (Render *r)
float XRot () const
float YRot () const
float ZRot () const
bool Frame (float time)
Public Member Functions inherited from FrameAnimPlugins
 FrameAnimPlugins (Render *render)
void Init ()
void Cleanup ()
void PreFrame (float time)
void PostFrame ()
virtual ~FrameAnimPlugins ()
Public Member Functions inherited from FrameAnim
 FrameAnim (Render *render)
virtual ~FrameAnim ()
virtual float Time () const
virtual float RotSpeed () const
Render * GetRender () const
void RenderOpenGl (const FaceCollection &col)
void RenderOpenGlLines (const LineCollection &col)
void RenderOpenGlPoly (const PointCollection &col)

Additional Inherited Members

Public Attributes inherited from FrameAnimPlugins
std::vector< FramePlugin * > plugins

Constructor & Destructor Documentation

◆ HeightMapEffect()

HeightMapEffect::HeightMapEffect ( Render * r)

Member Function Documentation

◆ Frame()

bool HeightMapEffect::Frame ( float time)
virtual

Implements FrameAnim.

◆ XRot()

float HeightMapEffect::XRot ( ) const
inlinevirtual

Reimplemented from FrameAnim.

◆ YRot()

float HeightMapEffect::YRot ( ) const
inlinevirtual

Reimplemented from FrameAnim.

◆ ZRot()

float HeightMapEffect::ZRot ( ) const
inlinevirtual

Reimplemented from FrameAnim.


The documentation for this class was generated from the following files: