GameApi 28
Library used by GameApi Builder tool
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Hires Class Reference
Inheritance diagram for Hires:
Collaboration diagram for Hires:

Public Member Functions

 Hires (GameApi::Env &env, GameApi::EveryApi &ev, Material *next, int size, int numsamples, float blur_radius)
virtual GameApi::ML mat2 (GameApi::P p0) const
virtual GameApi::ML mat2_inst (GameApi::P p0, GameApi::PTS pts) const
virtual GameApi::VA mat2_inst_va_prepare (GameApi::P p0) const
virtual GameApi::ML mat2_inst_va (GameApi::VA va, GameApi::PTS pts) const
virtual GameApi::ML mat2_inst_matrix (GameApi::P p0, GameApi::MS ms) const
virtual GameApi::ML mat2_inst2 (GameApi::P p0, GameApi::PTA pta) const
virtual GameApi::ML mat_inst_fade (GameApi::P p0, GameApi::PTS pts, bool flip, float start_time, float end_time) const
Public Member Functions inherited from MaterialForward
GameApi::ML call (GameApi::P p) const
GameApi::ML call_inst (GameApi::P p, GameApi::PTS pts)
GameApi::ML call_inst_matrix (GameApi::P p, GameApi::MS ms)
int mat (int p) const
int mat_inst (int p, int pts) const
int mat_inst_va_prepare (int p) const
int mat_inst_va (int va, int pts) const
int mat_inst_matrix (int p, int ms) const
int mat_inst2 (int p, int pta) const
int mat_inst_fade (int p, int pts, bool flip, float start_time, float end_time) const
GameApi::ML call (GameApi::P p) const
GameApi::ML call_inst (GameApi::P p, GameApi::PTS pts)
GameApi::ML call_inst_matrix (GameApi::P p, GameApi::MS ms)
int mat (int p) const
int mat_inst (int p, int pts) const
int mat_inst_va_prepare (int p) const
int mat_inst_va (int va, int pts) const
int mat_inst_matrix (int p, int ms) const
int mat_inst2 (int p, int pta) const
int mat_inst_fade (int p, int pts, bool flip, float start_time, float end_time) const
GameApi::ML call (GameApi::P p) const
GameApi::ML call_inst (GameApi::P p, GameApi::PTS pts)
int mat (int p) const
int mat_inst (int p, int pts) const
int mat_inst2 (int p, int pta) const
int mat_inst_fade (int p, int pts, bool flip, float start_time, float end_time) const
Public Member Functions inherited from Material
virtual ~Material ()
virtual void logoexecute ()

Constructor & Destructor Documentation

◆ Hires()

Hires::Hires ( GameApi::Env & env,
GameApi::EveryApi & ev,
Material * next,
int size,
int numsamples,
float blur_radius )
inline

Member Function Documentation

◆ mat2()

virtual GameApi::ML Hires::mat2 ( GameApi::P p0) const
inlinevirtual

Implements MaterialForward.

◆ mat2_inst()

virtual GameApi::ML Hires::mat2_inst ( GameApi::P p0,
GameApi::PTS pts ) const
inlinevirtual

Implements MaterialForward.

◆ mat2_inst2()

virtual GameApi::ML Hires::mat2_inst2 ( GameApi::P p0,
GameApi::PTA pta ) const
inlinevirtual

Implements MaterialForward.

◆ mat2_inst_matrix()

virtual GameApi::ML Hires::mat2_inst_matrix ( GameApi::P p0,
GameApi::MS ms ) const
inlinevirtual

Implements MaterialForward.

◆ mat2_inst_va()

virtual GameApi::ML Hires::mat2_inst_va ( GameApi::VA va,
GameApi::PTS pts ) const
inlinevirtual

Implements MaterialForward.

◆ mat2_inst_va_prepare()

virtual GameApi::VA Hires::mat2_inst_va_prepare ( GameApi::P p0) const
inlinevirtual

Implements MaterialForward.

◆ mat_inst_fade()

virtual GameApi::ML Hires::mat_inst_fade ( GameApi::P p0,
GameApi::PTS pts,
bool flip,
float start_time,
float end_time ) const
inlinevirtual

Implements MaterialForward.


The documentation for this class was generated from the following file: