GameApi 28
Library used by GameApi Builder tool
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InterpolateMovementEffect Class Reference

#include <Graph.hh>

Inheritance diagram for InterpolateMovementEffect:
Collaboration diagram for InterpolateMovementEffect:

Public Member Functions

 InterpolateMovementEffect (Render *render)
void Init ()
bool Frame (float time)
 ~InterpolateMovementEffect ()
Public Member Functions inherited from FrameAnim
 FrameAnim (Render *render)
virtual ~FrameAnim ()
virtual float Time () const
virtual void Cleanup ()
virtual void PreFrame (float time)
virtual void PostFrame ()
virtual float XRot () const
virtual float YRot () const
virtual float ZRot () const
virtual float RotSpeed () const
Render * GetRender () const
void RenderOpenGl (const FaceCollection &col)
void RenderOpenGlLines (const LineCollection &col)
void RenderOpenGlPoly (const PointCollection &col)

Constructor & Destructor Documentation

◆ InterpolateMovementEffect()

InterpolateMovementEffect::InterpolateMovementEffect ( Render * render)
inline

◆ ~InterpolateMovementEffect()

InterpolateMovementEffect::~InterpolateMovementEffect ( )

Member Function Documentation

◆ Frame()

bool InterpolateMovementEffect::Frame ( float time)
virtual

Implements FrameAnim.

◆ Init()

void InterpolateMovementEffect::Init ( )
virtual

Reimplemented from FrameAnim.


The documentation for this class was generated from the following files: