GameApi 28
Library used by GameApi Builder tool
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Intersection2< T, A, C, B > Class Template Reference

#include <Equalizer.hh>

Inheritance diagram for Intersection2< T, A, C, B >:
Collaboration diagram for Intersection2< T, A, C, B >:

Public Member Functions

 Intersection2 (Function< A, B > &f1, Function< C, B > &f2, Function< T, A > &m1, Function< T, C > &m2)
PowerSet< T > * Index (PowerSet< B > *b) const
Public Member Functions inherited from Function< PowerSet< B > *, PowerSet< T > * >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< PowerSet< B > *, PowerSet< T > * >
typedef PowerSet< B > * Domain
typedef PowerSet< T > * CoDomain
Public Attributes inherited from Function< PowerSet< B > *, PowerSet< T > * >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ Intersection2()

template<class T, class A, class C, class B>
Intersection2< T, A, C, B >::Intersection2 ( Function< A, B > & f1,
Function< C, B > & f2,
Function< T, A > & m1,
Function< T, C > & m2 )
inline

Member Function Documentation

◆ Index()

template<class T, class A, class C, class B>
PowerSet< T > * Intersection2< T, A, C, B >::Index ( PowerSet< B > * b) const
inlinevirtual

The documentation for this class was generated from the following file: