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| | IntersectionPoint (GameApi::EveryApi &ev, std::function< float(float x, float y, float z)> ff1, float start_range1, float end_range1, std::function< float(float x, float y, float z)> ff2, float start_range2, float end_range2, std::function< float(float x, float y, float z)> ff3, float start_range3, float end_range3) |
| virtual bool | Inside (Point v) const |
| bool | EquRel (Point p1, Point p2) |
| virtual float | Line (Point v, Point v2) const |
| virtual Color | ColorValue (Point v) const |
| virtual float | Value (Point v) const |
| virtual Vector | Normal (Point v) const |
| virtual | ~VolumeObject () |
◆ IntersectionPoint()
| IntersectionPoint::IntersectionPoint |
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GameApi::EveryApi & | ev, |
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std::function< float(float x, float y, float z)> | ff1, |
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float | start_range1, |
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float | end_range1, |
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std::function< float(float x, float y, float z)> | ff2, |
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float | start_range2, |
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float | end_range2, |
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std::function< float(float x, float y, float z)> | ff3, |
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float | start_range3, |
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float | end_range3 ) |
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inline |
◆ Inside()
| virtual bool IntersectionPoint::Inside |
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Point | v | ) |
const |
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inlinevirtual |
The documentation for this class was generated from the following file: