GameApi 28
Library used by GameApi Builder tool
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IntersectionPoint Class Reference
Inheritance diagram for IntersectionPoint:
Collaboration diagram for IntersectionPoint:

Public Member Functions

 IntersectionPoint (GameApi::EveryApi &ev, std::function< float(float x, float y, float z)> ff1, float start_range1, float end_range1, std::function< float(float x, float y, float z)> ff2, float start_range2, float end_range2, std::function< float(float x, float y, float z)> ff3, float start_range3, float end_range3)
virtual bool Inside (Point v) const
Public Member Functions inherited from VolumeObject
bool EquRel (Point p1, Point p2)
virtual float Line (Point v, Point v2) const
virtual Color ColorValue (Point v) const
virtual float Value (Point v) const
virtual Vector Normal (Point v) const
virtual ~VolumeObject ()

Constructor & Destructor Documentation

◆ IntersectionPoint()

IntersectionPoint::IntersectionPoint ( GameApi::EveryApi & ev,
std::function< float(float x, float y, float z)> ff1,
float start_range1,
float end_range1,
std::function< float(float x, float y, float z)> ff2,
float start_range2,
float end_range2,
std::function< float(float x, float y, float z)> ff3,
float start_range3,
float end_range3 )
inline

Member Function Documentation

◆ Inside()

virtual bool IntersectionPoint::Inside ( Point v) const
inlinevirtual

Reimplemented from VolumeObject.


The documentation for this class was generated from the following file: