GameApi 28
Library used by GameApi Builder tool
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KeyMoveML Class Reference
Inheritance diagram for KeyMoveML:
Collaboration diagram for KeyMoveML:

Public Member Functions

 KeyMoveML (GameApi::Env &e, GameApi::EveryApi &ev, MainLoopItem *next, int key_forward, int key_backward, float speed, float rot_speed, bool x, bool y, bool z, bool rot_x, bool rot_y, bool rot_z, float start, float end)
virtual std::vector< int > shader_id ()
void handle_event (MainLoopEvent &eve)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
void execute (MainLoopEnv &env)
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ KeyMoveML()

KeyMoveML::KeyMoveML ( GameApi::Env & e,
GameApi::EveryApi & ev,
MainLoopItem * next,
int key_forward,
int key_backward,
float speed,
float rot_speed,
bool x,
bool y,
bool z,
bool rot_x,
bool rot_y,
bool rot_z,
float start,
float end )
inline

Member Function Documentation

◆ Collect()

void KeyMoveML::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

void KeyMoveML::execute ( MainLoopEnv & env)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

void KeyMoveML::handle_event ( MainLoopEvent & eve)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

void KeyMoveML::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare()

void KeyMoveML::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ shader_id()

virtual std::vector< int > KeyMoveML::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: