GameApi 28
Library used by GameApi Builder tool
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KeyPressTimeSyncPrint Class Reference
Inheritance diagram for KeyPressTimeSyncPrint:
Collaboration diagram for KeyPressTimeSyncPrint:

Public Member Functions

 KeyPressTimeSyncPrint (MainLoopItem *next)
void execute (MainLoopEnv &e)
void handle_event (MainLoopEvent &e)
Public Member Functions inherited from MainLoopItemForward
 MainLoopItemForward (MainLoopItem &prev)
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
virtual void FirstFrame ()
virtual std::vector< int > shader_id ()
virtual bool ReadyToPrepare () const
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ KeyPressTimeSyncPrint()

KeyPressTimeSyncPrint::KeyPressTimeSyncPrint ( MainLoopItem * next)
inline

Member Function Documentation

◆ execute()

void KeyPressTimeSyncPrint::execute ( MainLoopEnv & e)
inlinevirtual

Reimplemented from MainLoopItemForward.

◆ handle_event()

void KeyPressTimeSyncPrint::handle_event ( MainLoopEvent & e)
inlinevirtual

Reimplemented from MainLoopItemForward.


The documentation for this class was generated from the following file: