GameApi 28
Library used by GameApi Builder tool
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KeyPrinter Class Reference
Inheritance diagram for KeyPrinter:
Collaboration diagram for KeyPrinter:

Public Member Functions

 KeyPrinter (GameApi::Env &e, MainLoopItem *next)
virtual std::vector< int > shader_id ()
void handle_event (MainLoopEvent &eve)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
void execute (MainLoopEnv &env)
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ KeyPrinter()

KeyPrinter::KeyPrinter ( GameApi::Env & e,
MainLoopItem * next )
inline

Member Function Documentation

◆ Collect()

void KeyPrinter::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

void KeyPrinter::execute ( MainLoopEnv & env)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

void KeyPrinter::handle_event ( MainLoopEvent & eve)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

void KeyPrinter::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare()

void KeyPrinter::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ shader_id()

virtual std::vector< int > KeyPrinter::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: