GameApi 28
Library used by GameApi Builder tool
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LoadStream2 Class Reference
Inheritance diagram for LoadStream2:
Collaboration diagram for LoadStream2:

Public Member Functions

 LoadStream2 (std::vector< unsigned char, GameApiAllocator< unsigned char > > vec)
virtual LoadStream * Clone ()
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
virtual bool get_ch (unsigned char &ch)
virtual bool get_line (std::vector< unsigned char, GameApiAllocator< unsigned char > > &line)
virtual bool get_file (std::vector< unsigned char, GameApiAllocator< unsigned char > > &file)
Public Member Functions inherited from LoadStream
virtual ~LoadStream ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ LoadStream2()

LoadStream2::LoadStream2 ( std::vector< unsigned char, GameApiAllocator< unsigned char > > vec)
inline
Here is the caller graph for this function:

Member Function Documentation

◆ Clone()

virtual LoadStream * LoadStream2::Clone ( )
inlinevirtual

Implements LoadStream.

◆ Collect()

void LoadStream2::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ get_ch()

virtual bool LoadStream2::get_ch ( unsigned char & ch)
inlinevirtual

Implements LoadStream.

◆ get_file()

virtual bool LoadStream2::get_file ( std::vector< unsigned char, GameApiAllocator< unsigned char > > & file)
inlinevirtual

Implements LoadStream.

◆ get_line()

virtual bool LoadStream2::get_line ( std::vector< unsigned char, GameApiAllocator< unsigned char > > & line)
inlinevirtual

Implements LoadStream.

◆ HeavyPrepare()

void LoadStream2::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Prepare()

virtual void LoadStream2::Prepare ( )
inlinevirtual

Implements LoadStream.


The documentation for this class was generated from the following file: