GameApi 28
Library used by GameApi Builder tool
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LoadStream Class Referenceabstract

#include <GraphI.hh>

Inheritance diagram for LoadStream:
Collaboration diagram for LoadStream:

Public Member Functions

virtual ~LoadStream ()
virtual void Prepare ()=0
virtual LoadStream * Clone ()=0
virtual bool get_ch (unsigned char &ch)=0
virtual bool get_line (std::vector< unsigned char, GameApiAllocator< unsigned char > > &line)=0
virtual bool get_file (std::vector< unsigned char, GameApiAllocator< unsigned char > > &file)=0
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ ~LoadStream()

virtual LoadStream::~LoadStream ( )
inlinevirtual

Member Function Documentation

◆ Clone()

virtual LoadStream * LoadStream::Clone ( )
pure virtual

Implemented in LoadStream2, LoadStreamFromMemoryBlock, and LoadUrlStream.

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◆ get_ch()

virtual bool LoadStream::get_ch ( unsigned char & ch)
pure virtual

◆ get_file()

virtual bool LoadStream::get_file ( std::vector< unsigned char, GameApiAllocator< unsigned char > > & file)
pure virtual

◆ get_line()

virtual bool LoadStream::get_line ( std::vector< unsigned char, GameApiAllocator< unsigned char > > & line)
pure virtual

Implemented in LoadStream2, LoadStreamFromMemoryBlock, and LoadUrlStream.

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◆ Prepare()

virtual void LoadStream::Prepare ( )
pure virtual

Implemented in LoadStream2, LoadStreamFromMemoryBlock, and LoadUrlStream.

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The documentation for this class was generated from the following file: