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GameApi 28
Library used by GameApi Builder tool
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#include <GraphI.hh>


Public Member Functions | |
| virtual | ~LoadStream () |
| virtual void | Prepare ()=0 |
| virtual LoadStream * | Clone ()=0 |
| virtual bool | get_ch (unsigned char &ch)=0 |
| virtual bool | get_line (std::vector< unsigned char, GameApiAllocator< unsigned char > > &line)=0 |
| virtual bool | get_file (std::vector< unsigned char, GameApiAllocator< unsigned char > > &file)=0 |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual void | Collect (CollectVisitor &vis)=0 |
| virtual int | NumBlocks () const |
| virtual void | HeavyPrepare ()=0 |
| virtual void | FirstFrame () |
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inlinevirtual |
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pure virtual |
Implemented in LoadStream2, LoadStreamFromMemoryBlock, and LoadUrlStream.

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pure virtual |
Implemented in LoadStream2, LoadStreamFromMemoryBlock, and LoadUrlStream.
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pure virtual |
Implemented in LoadStream2, LoadStreamFromMemoryBlock, and LoadUrlStream.
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pure virtual |
Implemented in LoadStream2, LoadStreamFromMemoryBlock, and LoadUrlStream.

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pure virtual |
Implemented in LoadStream2, LoadStreamFromMemoryBlock, and LoadUrlStream.
