◆ LoadStreamFromMemoryBlock()
| LoadStreamFromMemoryBlock::LoadStreamFromMemoryBlock |
( |
MemoryBlock * | blk | ) |
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inline |
◆ Clone()
| virtual LoadStream * LoadStreamFromMemoryBlock::Clone |
( |
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inlinevirtual |
◆ Collect()
◆ get_ch()
| virtual bool LoadStreamFromMemoryBlock::get_ch |
( |
unsigned char & | ch | ) |
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inlinevirtual |
◆ get_file()
| virtual bool LoadStreamFromMemoryBlock::get_file |
( |
std::vector< unsigned char, GameApiAllocator< unsigned char > > & | file | ) |
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inlinevirtual |
◆ get_line()
| virtual bool LoadStreamFromMemoryBlock::get_line |
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std::vector< unsigned char, GameApiAllocator< unsigned char > > & | line | ) |
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inlinevirtual |
◆ HeavyPrepare()
| void LoadStreamFromMemoryBlock::HeavyPrepare |
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| ) |
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inlinevirtual |
◆ Prepare()
| virtual void LoadStreamFromMemoryBlock::Prepare |
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inlinevirtual |
The documentation for this class was generated from the following file: