◆ LoadUrlStream()
| LoadUrlStream::LoadUrlStream |
( |
GameApi::Env & | e, |
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std::string | url ) |
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inline |
◆ ~LoadUrlStream()
| LoadUrlStream::~LoadUrlStream |
( |
| ) |
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inline |
◆ Clone()
◆ Collect()
◆ get_ch()
| virtual bool LoadUrlStream::get_ch |
( |
unsigned char & | ch | ) |
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inlinevirtual |
◆ get_file()
| virtual bool LoadUrlStream::get_file |
( |
std::vector< unsigned char, GameApiAllocator< unsigned char > > & | file | ) |
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inlinevirtual |
◆ get_line()
| virtual bool LoadUrlStream::get_line |
( |
std::vector< unsigned char, GameApiAllocator< unsigned char > > & | line | ) |
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inlinevirtual |
◆ HeavyPrepare()
| void LoadUrlStream::HeavyPrepare |
( |
| ) |
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inlinevirtual |
◆ Prepare()
| virtual void LoadUrlStream::Prepare |
( |
| ) |
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inlinevirtual |
The documentation for this class was generated from the following file: