GameApi 28
Library used by GameApi Builder tool
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LodSet Member List

This is the complete list of members for LodSet, including all inherited members.

add_name(std::string name, int val) constLodSetinline
Attrib(int face, int point, int id) constLodSetinlinevirtual
AttribI(int face, int point, int id) constLodSetinlinevirtual
BatchMap(int start_face, int end_face) constFaceCollectioninlinevirtual
Collect(CollectVisitor &vis)LodSetinlinevirtual
Color(int face, int point) constLodSetinlinevirtual
Duration() constFaceCollectioninlinevirtual
EndAttrib(int face, int point, int id) constFaceCollectioninlinevirtual
EndAttribI(int face, int point, int id) constFaceCollectioninlinevirtual
EndColor(int face, int point) constFaceCollectioninlinevirtual
EndFacePoint(int face, int point) constForwardFaceCollectioninlinevirtual
EndPointNormal(int face, int point) constFaceCollectioninlinevirtual
EndTexCoord(int face, int point) constFaceCollectioninlinevirtual
EndTexCoord3(int face, int point) constFaceCollectioninlinevirtual
FacePoint(int face, int point) constLodSetinlinevirtual
FaceTexture(int face) constForwardFaceCollectioninlinevirtual
FirstFrame()CollectInterfaceinlinevirtual
ForwardFaceCollection(FaceCollection &coll)ForwardFaceCollectioninline
GenTexture(int num)ForwardFaceCollectioninlinevirtual
GetBoundingBox(bool &success) constForwardFaceCollectioninlinevirtual
GetObject(int o) constForwardFaceCollectioninlinevirtual
has_attrib() constForwardFaceCollectioninlinevirtual
has_color() constForwardFaceCollectioninlinevirtual
has_normal() constForwardFaceCollectioninlinevirtual
has_skeleton() constForwardFaceCollectioninlinevirtual
has_texcoord() constForwardFaceCollectioninlinevirtual
HasBatchMap() constFaceCollectioninlinevirtual
HeavyPrepare()LodSetinlinevirtual
IsMatrixElem() constFaceCollectioninlinevirtual
IsTransparent() constForwardFaceCollectioninlinevirtual
Joints(int face, int point) constForwardFaceCollectioninlinevirtual
LightAmount(int face, int point) constFaceCollectioninlinevirtual
LodSet(FaceCollection *coll, std::string name, int val)LodSetinline
name() constLodSetinlinevirtual
NumBlocks() constCollectInterfaceinlinevirtual
NumFaces() constLodSetinlinevirtual
NumObjects() constForwardFaceCollectioninlinevirtual
NumPoints(int face) constLodSetinlinevirtual
NumTextures() constForwardFaceCollectioninlinevirtual
PointNormal(int face, int point) constLodSetinlinevirtual
Prepare()LodSetinlinevirtual
PrepareDone()ForwardFaceCollectioninlinevirtual
Ready() constForwardFaceCollectioninlinevirtual
ReadyToPrepare() constFaceCollectioninlinevirtual
rem_name(std::string name) constLodSetinline
SetDoneCount(int i)ForwardFaceCollectioninlinevirtual
StartTime() constFaceCollectioninlinevirtual
TexCoord(int face, int point) constLodSetinlinevirtual
TexCoord3(int face, int point) constLodSetinlinevirtual
TextureBuf(int num) constForwardFaceCollectioninlinevirtual
Weights(int face, int point) constForwardFaceCollectioninlinevirtual
~CollectInterface()CollectInterfaceinlinevirtual
~FaceCollection()FaceCollectioninlinevirtual