GameApi 28
Library used by GameApi Builder tool
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LowCollision Class Reference
Inheritance diagram for LowCollision:
Collaboration diagram for LowCollision:

Public Member Functions

 LowCollision (FrameBufferLoop *next, float start_x, float end_x, float start_y, float end_y, int key)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
virtual void handle_event (FrameLoopEvent &e)
virtual void frame (DrawLoopEnv &e)
Public Member Functions inherited from FrameBufferLoop
virtual ~FrameBufferLoop ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ LowCollision()

LowCollision::LowCollision ( FrameBufferLoop * next,
float start_x,
float end_x,
float start_y,
float end_y,
int key )
inline

Member Function Documentation

◆ Collect()

void LowCollision::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ frame()

virtual void LowCollision::frame ( DrawLoopEnv & e)
inlinevirtual

Implements FrameBufferLoop.

◆ handle_event()

virtual void LowCollision::handle_event ( FrameLoopEvent & e)
inlinevirtual

Implements FrameBufferLoop.

◆ HeavyPrepare()

void LowCollision::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Prepare()

virtual void LowCollision::Prepare ( )
inlinevirtual

Implements FrameBufferLoop.


The documentation for this class was generated from the following file: