GameApi 28
Library used by GameApi Builder tool
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LowKeyBMPrepare Class Reference
Inheritance diagram for LowKeyBMPrepare:
Collaboration diagram for LowKeyBMPrepare:

Public Member Functions

 LowKeyBMPrepare (FrameBufferLoop *loop, Bitmap< Color > *bm, int key, FrameBufferLoop *normal, float duration, FrameBufferLoop *next)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
virtual void handle_event (FrameLoopEvent &e)
virtual void frame (DrawLoopEnv &e)
Public Member Functions inherited from FrameBufferLoop
virtual ~FrameBufferLoop ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ LowKeyBMPrepare()

LowKeyBMPrepare::LowKeyBMPrepare ( FrameBufferLoop * loop,
Bitmap< Color > * bm,
int key,
FrameBufferLoop * normal,
float duration,
FrameBufferLoop * next )
inline

Member Function Documentation

◆ Collect()

void LowKeyBMPrepare::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ frame()

virtual void LowKeyBMPrepare::frame ( DrawLoopEnv & e)
inlinevirtual

Implements FrameBufferLoop.

◆ handle_event()

virtual void LowKeyBMPrepare::handle_event ( FrameLoopEvent & e)
inlinevirtual

Implements FrameBufferLoop.

◆ HeavyPrepare()

void LowKeyBMPrepare::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Prepare()

virtual void LowKeyBMPrepare::Prepare ( )
inlinevirtual

Implements FrameBufferLoop.


The documentation for this class was generated from the following file: