GameApi 28
Library used by GameApi Builder tool
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MaybeVoxel< C > Class Template Reference

#include <Graph.hh>

Inheritance diagram for MaybeVoxel< C >:
Collaboration diagram for MaybeVoxel< C >:

Public Member Functions

 MaybeVoxel (VolumeObject &obj, ContinuousVoxel< C > &data)
virtual float SizeX () const
virtual float SizeY () const
virtual float SizeZ () const
virtual Maybe< C > Map (float x, float y, float z) const
Public Member Functions inherited from ContinuousVoxel< Maybe< C > >
virtual void Prepare ()=0
virtual ~ContinuousVoxel ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ MaybeVoxel()

template<class C>
MaybeVoxel< C >::MaybeVoxel ( VolumeObject & obj,
ContinuousVoxel< C > & data )
inline

Member Function Documentation

◆ Map()

template<class C>
virtual Maybe< C > MaybeVoxel< C >::Map ( float x,
float y,
float z ) const
inlinevirtual

◆ SizeX()

template<class C>
virtual float MaybeVoxel< C >::SizeX ( ) const
inlinevirtual

◆ SizeY()

template<class C>
virtual float MaybeVoxel< C >::SizeY ( ) const
inlinevirtual

◆ SizeZ()

template<class C>
virtual float MaybeVoxel< C >::SizeZ ( ) const
inlinevirtual

The documentation for this class was generated from the following file: