|
| | MemMapWindow2 (GameApi::Env &env, GameApi::EveryApi &ev, std::string url_1, std::string url_2, std::string url_3, std::string url_4, std::string url_5, std::string url_6, std::string homepage) |
| | ~MemMapWindow2 () |
| virtual void | logoexecute () |
| virtual void | Prepare2 (int val) |
| void | Collect (CollectVisitor &vis) |
| void | HeavyPrepare () |
| void | Prepare () |
| virtual void | execute (MainLoopEnv &e) |
| virtual void | handle_event (MainLoopEvent &e) |
| virtual std::vector< int > | shader_id () |
| Public Member Functions inherited from MainLoopItem |
| virtual | ~MainLoopItem () |
| virtual void | FirstFrame () |
| virtual bool | ReadyToPrepare () const |
| virtual void | destroy () |
| virtual void | set_vars (std::map< std::string, std::string > vars) |
| virtual std::map< std::string, std::string > | get_vars () const |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
◆ MemMapWindow2()
| MemMapWindow2::MemMapWindow2 |
( |
GameApi::Env & | env, |
|
|
GameApi::EveryApi & | ev, |
|
|
std::string | url_1, |
|
|
std::string | url_2, |
|
|
std::string | url_3, |
|
|
std::string | url_4, |
|
|
std::string | url_5, |
|
|
std::string | url_6, |
|
|
std::string | homepage ) |
|
inline |
◆ ~MemMapWindow2()
| MemMapWindow2::~MemMapWindow2 |
( |
| ) |
|
|
inline |
◆ Collect()
◆ execute()
◆ handle_event()
◆ HeavyPrepare()
| void MemMapWindow2::HeavyPrepare |
( |
| ) |
|
|
inlinevirtual |
◆ logoexecute()
| virtual void MemMapWindow2::logoexecute |
( |
| ) |
|
|
inlinevirtual |
◆ Prepare()
| void MemMapWindow2::Prepare |
( |
| ) |
|
|
inlinevirtual |
◆ Prepare2()
| virtual void MemMapWindow2::Prepare2 |
( |
int | val | ) |
|
|
inlinevirtual |
◆ shader_id()
| virtual std::vector< int > MemMapWindow2::shader_id |
( |
| ) |
|
|
inlinevirtual |
The documentation for this class was generated from the following file: