GameApi 28
Library used by GameApi Builder tool
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MemoizeFaces Member List

This is the complete list of members for MemoizeFaces, including all inherited members.

Attrib(int face, int point, int id) constMemoizeFacesinlinevirtual
AttribI(int face, int point, int id) constMemoizeFacesinlinevirtual
BatchMap(int start_face, int end_face) constFaceCollectioninlinevirtual
Collect(CollectVisitor &vis)MemoizeFacesinlinevirtual
Color(int face, int point) constMemoizeFacesinlinevirtual
Duration() constFaceCollectioninlinevirtual
EndAttrib(int face, int point, int id) constFaceCollectioninlinevirtual
EndAttribI(int face, int point, int id) constFaceCollectioninlinevirtual
EndColor(int face, int point) constFaceCollectioninlinevirtual
EndFacePoint(int face, int point) constMemoizeFacesinlinevirtual
EndPointNormal(int face, int point) constFaceCollectioninlinevirtual
EndTexCoord(int face, int point) constFaceCollectioninlinevirtual
EndTexCoord3(int face, int point) constFaceCollectioninlinevirtual
FacePoint(int face, int point) constMemoizeFacesinlinevirtual
FaceTexture(int face) constMemoizeFacesinlinevirtual
FirstFrame()CollectInterfaceinlinevirtual
ForwardFaceCollection(FaceCollection &coll)ForwardFaceCollectioninline
GenTexture(int num)MemoizeFacesinlinevirtual
GetBoundingBox(bool &success) constForwardFaceCollectioninlinevirtual
GetObject(int o) constForwardFaceCollectioninlinevirtual
has_attrib() constForwardFaceCollectioninlinevirtual
has_color() constForwardFaceCollectioninlinevirtual
has_normal() constForwardFaceCollectioninlinevirtual
has_skeleton() constForwardFaceCollectioninlinevirtual
has_texcoord() constForwardFaceCollectioninlinevirtual
HasBatchMap() constFaceCollectioninlinevirtual
HeavyPrepare()MemoizeFacesinlinevirtual
IsMatrixElem() constFaceCollectioninlinevirtual
IsTransparent() constForwardFaceCollectioninlinevirtual
Joints(int face, int point) constForwardFaceCollectioninlinevirtual
LightAmount(int face, int point) constFaceCollectioninlinevirtual
MemoizeAll()MemoizeFacesinline
MemoizeFaces(FaceCollection &c)MemoizeFacesinline
name() constMemoizeFacesinlinevirtual
NumBlocks() constCollectInterfaceinlinevirtual
NumFaces() constMemoizeFacesinlinevirtual
NumObjects() constForwardFaceCollectioninlinevirtual
NumPoints(int face) constMemoizeFacesinlinevirtual
NumTextures() constMemoizeFacesinlinevirtual
operator=(const MemoizeFaces &c)MemoizeFacesinline
PointNormal(int face, int point) constMemoizeFacesinlinevirtual
Prepare()MemoizeFacesinlinevirtual
PrepareDone()ForwardFaceCollectioninlinevirtual
Ready() constForwardFaceCollectioninlinevirtual
ReadyToPrepare() constFaceCollectioninlinevirtual
Reset()MemoizeFacesinline
SetDoneCount(int i)ForwardFaceCollectioninlinevirtual
StartTime() constFaceCollectioninlinevirtual
TexCoord(int face, int point) constMemoizeFacesinlinevirtual
TexCoord3(int face, int point) constForwardFaceCollectioninlinevirtual
TextureBuf(int num) constMemoizeFacesinlinevirtual
Weights(int face, int point) constForwardFaceCollectioninlinevirtual
~CollectInterface()CollectInterfaceinlinevirtual
~FaceCollection()FaceCollectioninlinevirtual