GameApi 28
Library used by GameApi Builder tool
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MeshAnimFromUrl Class Reference
Inheritance diagram for MeshAnimFromUrl:
Collaboration diagram for MeshAnimFromUrl:

Public Member Functions

 MeshAnimFromUrl (GameApi::Env &env, GameApi::EveryApi &ev, std::vector< GameApi::P > faces, std::vector< GameApi::MN > move, std::vector< GameApi::MT > materials, std::vector< GameApi::MS > instantiates, std::vector< GameApi::IF > states, std::string url, std::string homepage)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ MeshAnimFromUrl()

MeshAnimFromUrl::MeshAnimFromUrl ( GameApi::Env & env,
GameApi::EveryApi & ev,
std::vector< GameApi::P > faces,
std::vector< GameApi::MN > move,
std::vector< GameApi::MT > materials,
std::vector< GameApi::MS > instantiates,
std::vector< GameApi::IF > states,
std::string url,
std::string homepage )
inline

Member Function Documentation

◆ Collect()

void MeshAnimFromUrl::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

virtual void MeshAnimFromUrl::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

virtual void MeshAnimFromUrl::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

void MeshAnimFromUrl::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare()

virtual void MeshAnimFromUrl::Prepare ( )
inlinevirtual

Implements MainLoopItem.

Here is the caller graph for this function:

◆ shader_id()

virtual std::vector< int > MeshAnimFromUrl::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: